WHAT YOU WILL STUDY: SOFTWARE YOU’ LL LEARN:
LEVEL 4 / YEAR 1
An introduction to the disciplines, pipelines and creative industries, giving you the all-round skills you’ ll need on your journey.
Creative Foundations- Project( 30 credits) Creative Foundations- Craft( 30 credits) 3D for VFX- Core( 15 credits) Video Game Art- Core( 15 credits) Computer Animation- Core( 15 credits) Compositing for VFX- Core( 15 credits)
LEVEL 5 / YEAR 2
You’ ll start to focus on VFX, developing your specialist skills and working in teams on industry-style projects.
3D for VFX- Pro( 3D)( 30 credits) Compositing for VFX- Pro( 3D)( 30 credits) Specialism( 15 credits) Industry Studio Project( 45 credits)
LEVEL 6 / YEAR 3
You’ ll hone your skills and begin to demonstrate the level of knowledge needed to be a professional artist.
Advanced Specialism( 30 credits) Professional Practice( 30 credits) Professional Studio Project( 60 credits)
NUKE
AUTODESK MAYA
HOUDINI
SKILLS YOU’ LL GAIN:
Technical: 3D modelling and texturing, lighting and rendering, compositing for live-action integration, VFX pipelines, and industry-standard software proficiency
Creative: Visual storytelling, cinematic composition, lighting for realism, creative problem-solving, and developing believable visual effects
Professional: Industry-standard work-flows, collaboration on team projects, project management, presenting work to peers and industry professionals, and preparing for freelance or studio careers
WHERE THIS COULD TAKE YOU:
Junior VFX Artist Compositor 3D Generalist Matchmove / Camera Tracking Artist Lighting and Rendering Artist FX Artist( Simulation and Effects) Environment Artist Rotoscoping / Paint Artist Technical Artist VFX Runner / Production Assistant
ZBRUSH
3D EQUALIZER
All imagery courtesy of Escape Studios student projects.
LEVEL 7 / YEAR 4
More info on page 64
INTEGRATED MASTERS( MART)
ASSESSMENT
Your work is assessed through practical assignments and retrospectives by a mix of tutor, peer, industry and self-review. In fact, industry professionals often review your group project modules and share their feedback with you.
SPECIALISMS: 2D VS 3D
In second year, you’ ll be introduced to both 2D Compositing for VFX and 3D for VFX. Your first term will provide the opportunity to try each specialism, so you can decide which you enjoy most and which best lends itself to your skill set.
FIND OUT MORE INFORMATION ON OUR WEBSITE
You’ ll receive full support from our tutors and feedback from industry professionals to guide your decision. In professional VFX studios, collaboration between 2D Compositors and 3D Artists is essential. This is exactly how we run our projects. So whichever specialism you choose, you’ ll work closely with those who’ ve chosen a different pathway – a real taste of life in the industry.
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