MICHAEL DAVIES
HEAD OF CREATIVE TECHNOLOGY
With over 10 years in the industry and eight years of teaching experience, Michael has worked at top studios like DNEG, Industrial Light & Magic, and Prime Focus. His credits include Batman vs. Superman, Doctor Strange, and Thor: Ragnarok. A Maya expert, Michael is also an Autodesk Certified Instructor.
OMAR ZOHDI
PROGRAMMING AND TECHNICAL ART TUTOR
With over a decade of experience in the tech industry as a software engineer and developer relations manager, Omar specialises in game development, technical partnerships, and tech ecosystems. He has worked with leading companies such as Imagination Technologies, The Linux Foundation, and Unity, and aims to leverage his extensive technical knowledge and hands-on experience in Unity, Unreal Engine, C ++, C #, and Python to mentor and inspire the next generation of game developers.
MIRCO PINNA
CONCEPT ART TUTOR
With over 17 years in concept art and 3D modelling, Mirco specialises in crafting visually engaging, technically polished assets for animation and games. His work spans stylised avatar customisation, shader development, and performance optimisation, using tools like Maya, ZBrush, Substance Painter, Photoshop, and Unity Shader Graph. He has worked in the UK and Italy at studios including Dash Games, Hocus Pocus Studio, Kuato Studio, Marmalade Game Studio and Athena Worlds.
DANIEL AMOR
MOTION GRAPHICS PROGRAMME LEAD
With 17 years of industry experience, Daniel has collaborated with top companies like Marvel and NBC Universal. His credits include Black Panther: Wakanda Forever, She-Hulk, and The Marvels. A skilled professional, Daniel specialises in using After Effects and Cinema 4D.
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