WHAT YOU WILL STUDY
LEVEL 4 / YEAR 1 COMMON FIRST YEAR ( BA ) SEE PAGE 58 FOR MORE INFO An introduction to the disciplines , pipelines and creative industries , giving you the all-round skills you ’ ll need on your journey to becoming a professional . Creative Foundations - Project ( 30 credits ) Creative Foundations - Craft ( 30 credits ) 3D for VFX - Core ( 15 credits ) Video Game Art - Core ( 15 credits ) Computer Animation - Core ( 15 credits ) Compositing for VFX - Core ( 15 credits )
LEVEL 4 / YEAR 2 You ’ ll start to focus on 2D computer animation , developing your specialist skills and working in teams on industry-style projects . Computer Animation - Advanced ( 2D ) ( 30 credits ) Computer Animation - Pro ( 2D ) ( 30 credits )
Specialism ( 15 credits )
Industry Studio Project ( 45 credits )
LEVEL 6 / YEAR 3 You ’ ll hone your skills and begin to demonstrate the level of knowledge needed to be a professional artist . Advanced Specialism ( 30 credits ) Professional Practice ( 30 credits ) Professional Studio Project ( 60 credits )
LEVEL 7 / YEAR 4 INTEGRATED MASTERS Keen to further refine your skillset , considering working freelance , or one day dream of starting your own studio ? As part of a team , you ’ ll work like a real outsourced studio , each taking on different roles relevant to your expertise . You ’ ll learn about business , entrepreneurship and the know-how for an impressive portfolio career . Creative Research & Development ( 30 credits ) Commercial Studio Project ( 60 credits ) Business of Innovation ( 30 credits )
ASSESSMENT
Your work is assessed through practical assignments and retrospectives by a mix of tutor , peer , industry and self-review . In fact , industry professionals often review your project modules and share their personalised feedback with you .
All imagery courtesy of Escape Studios student projects 31