Escape Studios Software Handbook 2024 October 2024 | Page 17

An advanced real-time engine to create entire games with physics and effects , animation , photorealistic rendering and more . With its easy-to-use interface , artists can create and control immersive games and interactive experiences .
Maya is used to model props , buildings , foliage , environments and Games FX , such as simulations and destruction . Texture map UVs can be created so the models can be textured in Substance and Photoshop . It ’ s also compatible with Unity and Unreal Engine .
Used to produce high quality characters and environmental assets by sculpting and adding details , such as texture , dents and scratches . The mesh ’ s poly-count can be lowered for smoother handling when exported for animation or the game engine . GAMES SOFTWARE FUN FACTS
Unreal Engine was originally developed in 1995 A node-based tiling texturing by Epic Games software founder used to Tim create Sweeny custom for the procedural firstperson CPU accelerated shooter video baking game , a noise Unreal generator . and revised editing
materials and bitmap textures with tools . The parameters Escape used to Studios create were textures the are first also Unreal editable Engine
Unreal Engine .
Authorized Training Center in the UK .
A 3D painting tool compatible with Unreal Engine . Substance Painter ’ s materials use physically based rendering to create realistic materials for 3D assets . Artists can paint quality details on their assets , such as age , imperfections and decay .
A free and open source 3D creation tool . It supports the entirety of the 3D pipeline including modeling , rigging , animation , simulation , rendering , compositing and motion tracking , and video editing .
GAMES SOFTWARE FUN FACTS
Primarily for creating dynamic simulations and fluid-like effects , it also contains a modelling and texturing workflow . With a node-based workflow , Houdini makes it easy to build tools from node trees and iterate changes as required by the client .
An advanced real-time engine to create entire games with physics and effects , animation , photorealistic rendering and more . With its easy-to-use interface , artists can create and control immersive games and interactive experiences .
Escape Studios student project
Maya is used to model props , buildings , foliage , environments and Games FX , such as simulations and destruction . Texture map UVs can be created so the models can be textured in Substance and Photoshop . It ’ s also compatible with Unity and Unreal Engine .

Used to produce high quality characters and environmental assets by sculpting and adding details , such as texture , dents and scratches . The mesh ’ s poly-count can be lowered for smoother handling when exported for animation or the game engine . GAMES SOFTWARE FUN FACTS

Unreal Engine was originally developed in 1995 A node-based tiling texturing by Epic Games software founder used to Tim create Sweeny custom for the procedural firstperson CPU accelerated shooter video baking game , a noise Unreal generator . and revised editing
materials and bitmap textures with tools . The parameters Escape used to Studios create were textures the are first also Unreal editable Engine
Unreal Engine .
Authorized Training Center in the UK .
A 3D painting tool compatible with Unreal Engine . Substance Painter ’ s materials use physically based rendering to create realistic materials for 3D assets . Artists can paint quality details on their assets , such as age , imperfections and decay .
A free and open source 3D creation tool . It supports the entirety of the 3D pipeline including modeling , rigging , animation , simulation , rendering , compositing and motion tracking , and video editing .
GAMES SOFTWARE FUN FACTS
Primarily for creating dynamic simulations and fluid-like effects , it also contains a modelling and texturing workflow . With a node-based workflow , Houdini makes it easy to build tools from node trees and iterate changes as required by the client .
ESCAPE STUDIOS SOFTWARE HANDBOOK 09