MODULES Paper and digital prototyping Game Design fundamentals The 3 C’ s Characters, Controls and Cameras Industry Specialism Game Design Production Project
SOFTWARE Unreal Engine 5 Houdini Maya ZBrush
ASSESSMENT Your work will be assessed through a practical element( usually a practical project, where you make something) and a written element( usually a journal or blog, where you reflect on what you’ ve made). Sometimes you will also have to give a presentation to demonstrate your work.
Escape Studios student project
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