Romania Scoala Gimnaziala nr . 17 Botosani
Title Duration
Measures , Physical requirements Expected output
Description ( Step-by-step guide )
Method notes
Offline mystery animal game 45 minutes
Set of riddles about animals ( 1 set per team )
Increased fluency in English Revision of basic vocabulary about animals ( describing , expressing where they
live , abilities etc .) 1 . Students are divided into teams and each one is assigned to create a leaflet / set
of riddles about 4 animals of their choosing ; the students are given a short example – this activity will be done at home . 2 . In class , the teams get each set of riddles from the other teams ( through rotation : team 1 exchanges with team 2 , team 3 with 4 , then we change these up until all the teams have seen all the sets ). 3 . Each team writes their answers for each set on a separate sheet of paper and give it to the authors of the riddles . 4 . They have 10 minutes for each set ( they are allowed to ask questions – yes / no questions- for this purpose , each team should have one student in charge of answering potential questions ). 5 . The team with the highest number of guessed animals wins Alternatively , all the riddles can be turned into an online game on Quizizz , Kahoot or Nearpod ( open-ended questions ), mostly just to gather the fun ideas students have when they try to guess . Just like with most methods or tools designed during LD5 , we tested this one as well on a delegation of another Erasmus + project ( Let ‘ s sharpen our minds and enrich our lives by creating a European TV channel ) as part of their teacher training
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