ElmCore Journal of Educational Psychology October, 2014 | Page 48

Science-Fellows® A series of studies by Bauer, Mandler and associates (as cited in Flavell et al., 2002) demonstrates a child’s increasing ability to perform simple multiple-act sequences. By age 13 months infants can reproduce three-act sequences; by age 24 months this has increased to five-act sequences; and by age 30 months to eight separate actions. As children gain language skills, their ability to store and recall more complex events increases. This is shown first in autobiographical accounts of daily activities and then to events they may have witnessed or heard about. Flavell et al. (2002) make four observations about strategy development: (1) Strategy development is not linear. When developing any particular strategy, development will often stall or even regress before it becomes systematically and correctly used. (2) A strategy will continue to develop after it is first demonstrated in its mature form. This continued development may take months or even years. (3) Children show considerable variability in their use of strategies. Children often go back and forth in their use of strategies, changing strategies even after they have been found to work well. (4) Children differ in their abilities to integrate different strategies into a coherent pattern for successful learning. Children must be given amble opportunity to create successful learning programs that work for them. Designing Instruction that Incorporates Best Practices for Information Processing The understanding of how the mind processes and stores information is invaluable to educators as they plan for instruction. If there is little to no understanding of the information processing skills of the students with whom one is working, it would be almost impossible to design instruction that contributes to high levels of learning and achievement. ElmCore® Journal of Educational Psychology However, attempting to understand the myriad theories of information processing and cognitive development can be overwhelming and contradictory. There are means of structuring instruction, though, that can incorporate the best of all of these ideas, and in order to help students reach higher-level thinking and learning skills, educators must draw from all of these theories. Information Processing and Memory If learning is to occur, educators must ensure that new information is processed in such a way that it can be retained in long-term memory. As previously discussed, in order to achieve this, elaboration and connection must occur between previously learned memory and new information. It has been established that the more deeply information is processed and the more connections that can be made between new information and existing memory structures, the more information will be retained in long-term memory. Therefore, in order to make new material meaningful, instruction must be presented in such a way that students can easily access and connect previous learning and experiences with the new material. One of the most often cited references to levels of elaboration for instructional purposes is the Taxonomy of the Cognitive Domain developed by Bloom and his colleagues (Bloom, Englehart, Furst, Hill, & Krathwohl, 1956) and recently revised by Anderson and Krathwohl (2000). Bloom et al. (1965) proposed that educational objectives can be classified in six levels, each more complex than the previous (See Table 1). The first level is labeled knowing and simply requires a learner to repeat back what was heard or seen. This involves very little elaboration. The second level is labeled comprehension and requires some rudimentary levels of understanding that might involve having the student summarize or paraphrase some information. Again, this requires only modest levels of elaboration. The next two levels, application and analysis, involved more elaboration and show a significant impact on long-term learning when they are used during the learning process. Application involves using the concepts or principles to solve a problem, while (01) 1001