Elite Online Mag Elite 86 | Page 200

It’s time to let a good thing die The gaming industry needs to learn when it’s time to let a good thing die quietly. It’s a problem that doesn’t just affect games, of course - constant reboots of major film franchises are also fairly commonplace (Spider Man, Batman, Evil Dead, etc). But video game publishers take it to a whole new level, not only by rebooting games that often don’t need it, but also by infecting their most popular franchises with a bad case of sequelitis, a horrible disease which dictates that a series must have a new title every year for fear it will be forgotten. Urban Dictionary even describes the condition as “A medical condition propogated by a combination of commercial success and creative ineptitude.” Sequelitis Just a few of the Call of Duty games Call of Duty is perhaps the industry’s most infamous sufferer here, which has seen a new game released every year since 2005. Assassin’s Creed is little better, with up to four games released each year since 2007. Tomb Raider was one of the first to catch sequilitis, with eight titles released between 1996 and 2003, though perhaps the most severely affected was the Guitar Hero brand, which managed to release over fifteen games in a five year period from 2005 to 2010. This particular case eventually culminated in the collapse of the music game genre, from which it still hasn’t recovered. The problem with this yearly release schedule is self- evident: the market becomes over-saturated, to the point where it becomes very difficult to get excited about the latest Call of Duty or Assassin’s Creed game when you’ve been playing the series year after year. It also results in the most exciting, daring releases in the series being overlooked- the latest Call of Duty (Infinite Warfare) was the biggest shakeup the franchise has seen for years, but it sold poorly compared to its predecessors and was criticised for taking the series too far in a different direction. 200 Random Reboot Syndrome The other affliction that seems to be rife amongst publishers is Random Reboot Syndrome, or RRS. This condition imprints an undeniable urge in the publisher’s brain that a game series needs to be rebooted. Often, there’s no logic to which game this will be or why; sometimes it’s to bring back an old name and tug on the nostalgia heartstrings, sometimes its to freshen up a series that was going fine until just recently. Sometimes these reboots are more like retellings, serving only to update the mechanics of an older title to make it more palatable for a modern audience. Sometimes, they’re pretty bizarre. Spotlight: Weird Reboots Syndicate, a 1993 squad-based tactical shooter by Bullfrog Interactive, reborn as a First-Person Shooter by Starbreeze Studios in 2012. The original Syndicate was dark, gritty, and challenging. The remake was glossy, stylish, and brutally violent, and had very little to do with the original game at all. www.eliteonlinemag.com