Virtual Reality is still in its infancy in India. Technology giants from |
VR can let you design a new product in the morning, take a tour |
around the world have taken decisive steps towards the |
of our galaxy at noon, and get you to attend your favorite band’ s |
expansion of research and development in the field of |
concert in the evening. The options and possibilities with Virtual |
Virtualization and Augmented Reality, but the state of the Indian |
Reality are endless. All that remains is to open our minds and |
market has remained more or less dormant. What seems |
accept that VR is here to stay and is definitely going to be making |
astounding is that even after all this time there’ s still a perception |
a huge impact on our markets. |
amongst people that Virtual Reality is all about 360 degree videos. |
But for VR to make an impact in India we first need to look at more basic issues- connectivity and stable networks are a must |
Digi-Capital predicts that Virtual Reality( VR) and Augmented |
for the growth of any high functioning technology sector and this |
Reality( AR) will be an industry worth $ 150 Billion by 2020. With |
is where India sees possible lost opportunity. If these primary |
the right foresight and education, the Virtual Reality market in |
matters are addressed on time, Indian markets can expect to see |
India has the potential to be world leaders. |
great demand in the development of VR solutions across |
industries. |
The main challenge for the Indian market is to move away from | |
mainstream consumer sectors like E-Commerce and invest more |
The E-Commerce bug has bit India hard and people seem to |
time in alternative technologies. Virtual Reality has made its mark |
rarely look away from the sector towards more progressive uses |
in the world with players like Google, Apple, Microsoft, and |
of technology. But then again there is progress, with companies |
Samsung heavily investing in VR tech and development. Virtual |
like CommonFloor who use VR gear to showcase their properties |
Reality gear like the Oculus Rift, HTC Vive, and even the Google |
in 3D, and Indian tech companies that are creating immersive |
Cardboard are now easily available and are paving the way for VR |
learning material for children with the use of 3D simulation. |
to be made available to mainstream audiences. |
Virtual Reality is yet to enter the Visual Merchandising market in |
Virtual Reality is about the complete immersion of audiences in a |
India, and that is where lies huge potential for e-commerce |
simulated world that will let you delve into new environments |
businesses. Augmented reality and Virtual Reality can help brands |
and process information in a 3-Dimensional space. Barring a |
build experiential marketing solutions and even let users create |
handful of companies in India, there are barely any players |
customized solutions for themselves. |
considering the vast opportunities that Virtual Reality has in store.
VR is not all about gaming or viewing videos in 360 degrees, but it goes far beyond into the world of manufacturing, healthcare, education, engineering, architecture, entertainment, and even therapy, and retail.
The reality of VR
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Rooting for tomorrow’ s tech
Investing in VR is not only a novel idea but businesses see tremendous future in the VR industry and expect equally beneficial returns. From Education, to training young medics and engineers, to providing immersive entertainment options. Virtual
Reality has begun to alter the course of mainstream technology.
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The world is looking to move into a more immersive space in terms of technology; people want information faster, and want to learn about the world without restrictions. Virtual Reality ticks all those boxes, it lets you immerse yourself into a simulated environment where one can access information, interact with objects, and even experience scenarios which otherwise would not have been possible. |
The Indian market would greatly benefit from original research and development in the field of Augmented and Virtual Reality.
VR Games and VR in the education sector has already had a small head-start over other industries. The hope now is that bigger players see the potential in the Virtual Reality sector and invest at least a part of their efforts towards the development of VR tech and solutions.
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