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Gen Z consumers are more focused on experiences rather than materi- alism when it comes to which content they enjoy, according to a senior executive at MTV, the youth-oriented TV network. The study, based on a global survey of 15,600 Gen Zers between the ages of 13 and 21 from Retail Leader which title “Gen Z’s expectations for the retail environment” mention, 56% say that a fun in-store experi- ence influences who they buy from. Just like their shopping habit, a study released last week by commerce marketing company Criteo points out that 65 percent of Generation Z consumers dislike buying things without being able to touch them and 34 percent of them frequently research about products online, but buy them in store. This generation prefer to ex-perience things by them- selves. Key takes away: Using an innovation of technology to create a new experience for both in-store and online. An example of online experience is Retailer Carlings has partnered with digital influencer Perl.www to create a collection that only existing on screen. Shopper can put a piece of their garment digitally fitted to a photo of themselves by a group of 3D designers, allowing them to share a picture on social media. Carlings believe that the future of personal experience expression is from Immaterial Fashion. Double experience: just like Maison Margiela AW18 collection, the gar- ment has been seen through the screen differently colour with when seen in real life. It is an idea of creating a new experience for the cus- tomer and also merge digital and cycle world. Experience comes first