EduNews Magazine Summer '15/'16 | Page 11

times in my home, that the timer goes off after the set time of 3 minutes, but your child has not yet regained control and is still screaming or crying uncontrollably. In this instance, I would inform my child that he has another 3 minutes (or 6 or 8, depending on the age) to use, and reset the timer. Eventually your child will be able to calm himself and be released from Time-Out when his time is up. But this still isn’t the end of the discipline. Now is the time, when both you and your child are calm and in control, to understand the reason that Time-Out was given, and to then obey the parent. Incentive methods. This is a technique where you can really be creative with what you do. The best known incentive method is an Incentive Chart with 21 steps to a big reward. Some charts also include minirewards after 7 and 14 steps. You can really be very original with this - draw a pirate ship with a sailor having to climb to the top of the mast to get the flag (reward), or a fairy that has to walk on stepping-stones to reach her castle with her prince. I’ve even seen Jack who climbs up the beanstalk to reach the world above the clouds, or Miss Kitty who has to follow arrows/steps to get to her bowl of milk. Incentive charts have to consist of a movable piece, or stickers/ stars that can be placed on different steps, and an end destination/reward. Something important to remember when using incentive charts like these, is that it requires active involvement from the parents, and it is best if you only work on one specific behavior that you want to improve, instead of trying to influence a set of behaviors at once. For example, Incentive Charts work extremely well with something along the lines of managing to get your child to clean his room every day; or remembering to brush his/her teeth twice a day; or set the table daily for dinner; or sleeping in his/her own bed for consecutive nights; or proper manners to display when you have guests. Another creative way to use incentives is by making two jars; one with a big smiley-face on it and the other with an unhappy face. Fill both jars halfway with marbles or water-babies (the round watery balls you can get at a nursery). You then tell your child what behavior you are going to measure, and for the right behavior you place a few (two or three) marbles/balls from the unhappy jar over to the happy jar. For the wrong behavior you do the opposite, in other words take marbles/balls out of the happy jar and place them in the unhappy jar. If the