EdSource Quarterly | Page 8

8 Education Technology
8

Cover Story

8 Education Technology

IMPROVING QUALITY BASIC EDUCATION THROUGH DIGITAL INTELLIGENT LEARNING GAMES

MARIESANDRA SAGINA
Within the past two decades , the proliferation of technology has changed the face of both Kenyan education and Kenyan workplaces . The ability to effectively use a computer and a smart phone has become as fundamental to a person ’ s academic and occupational success as reading , writing and arithmetic . These rapid changes in technology have also put the current learning and teaching system under huge pressure to adapt .
The stellar performance of learners using educational games suggests significant importance of providing children with access to computers to enable them to learn adequate computer skills and enhance their educational experience ( Trotter , 1998 ). As computers become a staple in each home , the number of homes with digital devices has significantly increased in the last 5 years with children , between the age of 2-18 , having access to them .
We have intelligent learning games currently driving the 3Rs ; Reading , Writing and Arithmetic in class and at home . Learning game companies such as d-school World of Learning have revolutionized education in Kenya . The learning games have transformed learning and teaching of mathematics , reading , Science , character development and critical thinking lessons into adventures for all learners ! In each of the class-based programs , students are invited
EdSource Quarterly | Oct-Dec l 2021