EdSource Quarterly | Page 10

10 Education Technology

Cover Story

10 Education Technology

Why advocate for intelligent learning games as a game changer in education in Africa
• Focus on 21st century skills , content , knowledge and expertise
• Build understanding across and among academic subjects as well as 21st century interdisciplinary themes
• Emphasize deep understanding rather than shallow knowledge
• Empowers students to own their learning
• Engage students with the real-world data , tools , and experts they will encounter in college , on the job , and in life-students learn best when actively engaged in solving meaningful problems
• Allow for multiple measures of mastery
• Support a balance of assessments , including high-quality standardized testing along with effective classroom formative and summative assessments
• Emphasize useful feedback on student performance that is embedded into everyday learning
• Require a balance of technology-enhanced , formative , and summative assessments that measure student mastery of 21st century skills
• Enable development of portfolios for student work that demonstrate mastery of 21st century skills to educators and prospective employers
• Enable a balanced portfolio of measures to assess the educational system ’ s effectiveness at reaching high levels of student competency in 21st century skills
• It is affordable in the long run and cost effective
It is important to note that just like the phone has revolutionized banking , through M-Pesa in Kenya , intelligent learning games will revolutionize learning in Kenya and Africa if we all work as a team .
In a few years , we hope that every mall will have ATMs or vending machines for schools where learners can visit and download education with minimum teacher intervention . The materials must remain an adventure for them to gain the interest of learners at all levels .
We are looking forward to a generation that is self-driven , risktaking , has persistence , social skills , and a powerful sense of flow . All this is possible with an education that helps “ discover , learn and excel ” and keeping in mind that learning must always be fun and adventurous .
Finally , in the words of the great educationalist , Ignatia Estrada , “ If a child can ’ t learn the way we teach , maybe we should teach them the way they learn .”
Mariesandra Sagina is the CEO , Educational Games Publishers Association of Kenya
EdSource Quarterly | Oct-Dec l 2021
Madison Group madisongroup _ ke
Madison Group Kenya madisongroup _ ke
Madison Group Kenya