GAMIFICATION
It is important for the 2nd grade pupils, who just start to learn English, to love learning a foreign language and have the understanding that learning a foreign language confidently is an enjoyable process. In this context, we gamified and implemented CLIL section at the end of the themes in our project in order to enrich students’ vocabulary in relation to the concerned theme. At the beginning of every plan, rubrics were introduced and we ensured that at the end, they carried out their own evaluations individually and in groups. By this means, the basic skills were measured; developed and thus authentic productions were achieved.
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