Digital Magazine "Maths and Science Adventure" Digital Magazine "Maths and Science Adv_1st issue | Page 32
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Amathsing race - the
mixed group of the
students’ competition
PART 1
unfinished when the time runs out,
then the guide will decide which team
was closer to winning, and award them
by 3 points. If the Guide thinks it's very
close to a tie, then both teams get 1
point.
Checkpoints
1.Game of wits (Blockers mini game)
2.Milestones of technology (A4
paper)
3.Queue to the airport (sequence
quessing)
4.Cooling down (Thermometers)
5.Half measures (Glass estimations)
At each checkpoint there is a guide,
who will give you the instructions.
You have 20 minutes to finish each
checkpoint and to move to the next
checkpoint, as instructed by your
guide.
All the teams are divided into blue
teams and white teams. You will
know which you belong to by
checking your name tag. Blue teams
will change checkpoints in normal
order, 1,2,3, and so forth. White
teams will go the other way around,
4,3,2, and so forth.
For example, if you are on the white
team starting from checkpoint
number 2, the order of the
checkpoints is 2,1,5,4 and 3.
After all teams have done all the
checkpoints, we will meet back in
the auditorium. In there, we will
have the Points are rewarded as
follows:
On checkpoint 1 the winning team
will win by getting their pieces to
their home base first. The other
team will then take X number of
turns to take their pieces to their
home. The winning team gets X
number of points. If the game is
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On checkpoint 2 there are 3 small
competitions, from which you can get
2 points each, 6 points altogether. If
it’s a tie, both teams get 1 point
instead.
On checkpoint 3 there will be 8