Digital Magazine "Maths and Science Adventure" Digital Magazine "Maths and Science Adv_1st issue | Page 32

PAGE 32 Amathsing race - the mixed group of the students’ competition PART 1 unfinished when the time runs out, then the guide will decide which team was closer to winning, and award them by 3 points. If the Guide thinks it's very close to a tie, then both teams get 1 point. Checkpoints 1.Game of wits (Blockers mini game) 2.Milestones of technology (A4 paper) 3.Queue to the airport (sequence quessing) 4.Cooling down (Thermometers) 5.Half measures (Glass estimations) At each checkpoint there is a guide, who will give you the instructions. You have 20 minutes to finish each checkpoint and to move to the next checkpoint, as instructed by your guide. All the teams are divided into blue teams and white teams. You will know which you belong to by checking your name tag. Blue teams will change checkpoints in normal order, 1,2,3, and so forth. White teams will go the other way around, 4,3,2, and so forth. For example, if you are on the white team starting from checkpoint number 2, the order of the checkpoints is 2,1,5,4 and 3. After all teams have done all the checkpoints, we will meet back in the auditorium. In there, we will have the Points are rewarded as follows: On checkpoint 1 the winning team will win by getting their pieces to their home base first. The other team will then take X number of turns to take their pieces to their home. The winning team gets X number of points. If the game is DIG IT AL MAGAZINE On checkpoint 2 there are 3 small competitions, from which you can get 2 points each, 6 points altogether. If it’s a tie, both teams get 1 point instead. On checkpoint 3 there will be 8