Digital Magazine "Maths and Science Adventure" Digital Magazine "Maths and Science Adv_1st issue | Page 24
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24
The Finnish
team
Amathsing race
Here are some photos,
along with the group
photo, and glimpses
from the amathsing
race with checkpoints
in the school. At each
checkpoint there was a
guide (a Finnish stu-
Checkpoint 1-Game
of wits (Blockers
mini game)
The idea of the game is
to get the players of the
team to their home base
quicker than the oppo-
nent does. Each team had
3 peasants and one king/
queen. They must choose
one player of their team to
be the king/queen, the oth-
er three will be peasants.
The team must work to-
gether to win the game.
On checkpoint 1 the win-
ning team will win by get-
ting their pieces to their
home base first. The other
team will then take X
amount of turns to take
their pieces to their home.
The winning team gets X
amount of points. If the
game is unfinished when
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dent), who gave in-
structions. All the stu-
dents were divided
into blue and white
teams. After all the
teams had done all the
checkpoints, they
gathered in the audito- rium, where they had
their last competition.
Also the points of eve-
ry team were checked
there and the winners
were given an award.
the time runs out, then the
guide will decide which
team was closer to win-
ning, and award them by 3
points. If the Guide thinks
its very close to a tie, then
both teams get 1 point. it’s a tie, both teams get 1
point instead.
Checkpoint 2- Mile-
stones of technology
(A4-paper )
On checkpoint 2 there are
3 small competitions, from
which you can get 2 points
each, 6 points altogether. If
Checkpoint 3- Queue
to the airport
(sequence guessing )
On checkpoint 3 there will
be 8 small questions for
each team. If the team gets
their guestion right, they
will earn 1 point, so each
team can get a maximum
of 8 points.