Digital Literacies Final Project.pdf Apr. 2014 | Page 5

THEORETICAL FRAMEWORK Participatory Culture (Jenkins et al., 2006) | Connected Learning (Ito et al., 2013) Forms of Participatory Culture (Jenkins et al., 2006) Affiliations Memberships, formal and informal, in online communities centered around various forms of media, such as Friendster, Facebook, message boards, meta gaming, game clans, or MySpace. Expressions Producing new creative forms, such as digital sampling, skinning and modding, fan video making, fan fiction writing, zines, mash-ups. Collaborative Problem-Solving Working together in teams, formal and informal, to complete tasks and develop new knowledge (such as through Wikipedia, alternative reality gaming, spoiling). Participatory Culture Jenkins   (2006),   who   is   renowned   for   his   research   on   communication   and   media,   proposes   with   his   co-­‐authors   the   concept   of   participatory   culture,   trying   to   de>ine   the   world   in   which   most   teens   are   actively   participated   in   this   digital   age.   According   to   Jenkins   et   al.   (2006),   participatory   culture   is   a   culture   encourages   “artistic   expression   and  civic  engagement”  (p.  3),  supports  creations  and   sharing,   and   advocates   informal   mentorship.   Moreover,   members   in   the   participatory   culture   value   their   contributions   and   cultivate   social   connection   with   other   members   (Jenkins   et   al,   2006).   ! Circulations Shaping the flow of media (such as podcasting, blogging). 4