Digital Literacies Final Project.pdf Apr. 2014 | Page 5
THEORETICAL FRAMEWORK
Participatory Culture (Jenkins et al., 2006) | Connected Learning (Ito et al., 2013)
Forms of Participatory Culture
(Jenkins et al., 2006)
Affiliations
Memberships, formal and
informal, in online
communities centered around
various forms of media, such
as Friendster, Facebook,
message boards, meta
gaming, game clans, or
MySpace.
Expressions
Producing new creative forms,
such as digital sampling,
skinning and modding, fan
video making, fan fiction
writing, zines, mash-ups.
Collaborative
Problem-Solving
Working together in teams,
formal and informal, to
complete tasks and develop
new knowledge (such as
through Wikipedia, alternative
reality gaming, spoiling).
Participatory Culture
Jenkins
(2006),
who
is
renowned
for
his
research
on
communication
and
media,
proposes
with
his
co-‐authors
the
concept
of
participatory
culture,
trying
to
de>ine
the
world
in
which
most
teens
are
actively
participated
in
this
digital
age.
According
to
Jenkins
et
al.
(2006),
participatory
culture
is
a
culture
encourages
“artistic
expression
and
civic
engagement”
(p.
3),
supports
creations
and
sharing,
and
advocates
informal
mentorship.
Moreover,
members
in
the
participatory
culture
value
their
contributions
and
cultivate
social
connection
with
other
members
(Jenkins
et
al,
2006).
!
Circulations
Shaping the flow of media
(such as podcasting,
blogging).
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