Sonic Colours
DGS e?magazine’s ?rst ever game review!
In 2010 the Sonic series had built up a series of un?nished and well, let’s face it, bad
games with Sonic Unlashed being the ?rst one in since Sonic Adventure 2 to almost
get it right with the wearhog gimmick almost spoiling the game. When Sonic Colours
came out it was what Sonic fans had been look for. All Sonic. The plot is that main
rival Dr Eggman is trying to take over the world by harnessing the power of li le al?
iens called wisps. He hid his plan by building an outer space theme park.
The game’s graphics are amazing and since it has been set in an outer space theme
park the creators at Sonic team have went wild. Whether you be on a mountain
made of sweets or the spectacular planet where the wisps live, everything feels
right. The game play is near perfect. You play in a 3d environment but will o en
change in to a 2d side stroller yet keep the 3d feel. It feels great. Then you have the
?rst sonic gimmick since sonic heroes that works well. You harness the power of the
wisps to help you get through the level. With this some are great like the rocket wisp
which ?res you into the air or the dog wisp called Betsy which just destroys every?
thing but there is a bad wisp: the cube wisp, which just destroys cubes. Some levels
revolve around this wisp and they’re not fun.
Apart from the cube wisp I only have two problems with this game. One is that the
end of stage bosses do repeat a lot. You get the same boss about three mes with
the di?culty just tuned up a bit. And the other is that two of Sonics biggest moves
are taken out of the game. The spin dash and the ability to ?y across a trail of rings.
But a lot of the me you don’t miss these so that is not so big a blow.
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