DESIGNA MAGAZINE DESIGNA ISSUE III 2019 2 | Page 61

1. Expand Your Skillset You aren't going to learn all of these things overnight.With that in mind, your visual and design skills are a vital foundation. But you have to branch out and learn some new things as well. UX design is at the center of a range of fields, and you'll want to learn as much as you can about design psychology, interaction design and information architecture. It also helps to understand user research and feedback methods and content strategy. (Yes, UX designers wear a lot of hats.) You aren't going to learn all of these things overnight. Start with areas that are most comfortable and keep expanding the circle of knowledge. Talk to other designers who have made the leap, and find out how they were able to transfer graphic design skills to UX design. For me, the process of thinking through problems and creating solutions was a natural start. There are so many more potential solutions with an interactive product! 2. Forget the Focus on Pixels With that in mind, your visual and design skills are a vital foundation. But you have to branch out and learn some new things as well. Rather than thinking about grids and details and pixels, think about the user. One of the toughest transition points for a graphic designer making the jump to user experience design is a change to the overall thought process. Rather than thinking about grids and details and pixels, think about the user. The process will likely start by designing how something will work, and the visual aspect of the design will come much later. Focus on functionality and how users will and will want to interact with the design. The product has to solve a problem or provide enjoyment for users to continue to interact with it. Once that part of the design nut is cracked, then you can move on to thinking about how it will actually look. 3. Learn to Evaluate Feedback The process will likely start by designing how something will work, and the visual aspect of the design will come much later. Focus on functionality and how users will and will want to interact with the design. The product has to solve a problem or provide enjoyment for users to continue to interact with it. Once that part of the design nut is cracked, then you can move on to thinking about how it will actually look. UX design is at the center of a range of fields, and you'll want to learn as much as you can about design psychology, interaction design and information architecture. It also helps to understand user research and feedback methods and content strategy. (Yes, UX designers wear a lot of hats.) You aren't going to learn all of these things overnight. Start with areas that are most comfortable and keep expanding the circle of knowledge. Talk to other designers who have made the leap, and find out how they were able to transfer graphic design skills to UX design. For me, the process of thinking through problems and creating solutions was a natural start. There are so many more potential solutions with an interactive product! Sometimes graphic design feels like an art that you create and toss into the world without another look. You don't always know how users responded, what they think, or if it actually worked as intended. Often there isn't a clear method for collecting and evaluating feedback. UX design is all about feedback. User research is an important part of the field. There are various methodologies, deliverables, and tools that help you through the research process. (Honestly, this can be one of the most daunting and invigorating parts of UX May - June 2019 | D E S I G N A