Design April/May 2015 Vol 3 | Page 22

To determine proper room size (hopefully these were given to you in the programme,) there are plenty of references online or in books that will give you recommended sizes. Once you have these figured out, draw each space to scale, making sure that each space adheres to the required sizes. When you get out to the real world, this is very important because if the building size is bigger than called for you either have to redesign the building to fit the programme, or hope that the client has more money and LOVES the design. Make sure to include doors, windows and any other elements that make your design. Have your friends and studio mates critique the design as you go, don’t wait until the very end! While you are looking at the arrangement of spaces, try to think in three dimensions. Should some spaces have a higher ceiling or roof than others? One of the keys of being a successful designer is the ability to think in three dimensions while designing. Being able to do this will make your project a more cohesive design. Take your plans and use them to project your building’s elevations. This is where you actually start to define what the project looks like. You get to design the outside of the building, the volumes, the roof shape, the windows and the aesthetics of your project. This is really one of the fun parts of the process. Use the information that you gathered from your research to help define the style, the direction of the roof slopes, whether there are cantilevers, what materials you are using and, more importantly, to express that great idea you have had in your head so that everyone can see it! Make sure that your elevations are drawn with proper line weights so that the drawing reads well. Typically, heavy line weights are used for outlining the building and the ground plane. Thinner, lighter line weights are used for small details like window mullion