DATUM Mar. 2014 | Page 15

Datum 2014 INTERAXON MUSE We may never gain telekinetic powers in real life, but if InteraXon manages to deliver on its promises, we may be able to interact with software using our thoughts in the near future. The Muse, InteraXon's brain-wave-sensing headband, is leading the way for consumer-grade thought-controlled interfaces, which may one day find their way into the realm of gaming peripherals. Nintendo dabbled in biosensors with the Japanese-only Tetris 64, a Nintendo 64 game, but its pulse-sensing accessory failed to leave a mark and was left to wallow in obscurity. InteraXon's focus on brainwave sensors expands the possibilities beyond passive heart-rate monitoring, allowing you to directly control software by focusing your thoughts. Beyond the example shown in the Zenbound demo, thought control will let people, especially those with physical disabilities, interact with software in ways many of us have never imagined. OCULUS RIFT Head-mounted displays have come and gone over the years, promising a future where virtual reality will actually be relevant outside of events like CES and the Electronic Entertainment Expo. The latest, Palmer Lucky's Oculus Rift, stands a better chance than most thanks to his experience researching and developing HMDs for the US military. At 110 degrees, the Rift totes the widest diagonal field of view for an HMD to date. Its accelerometers, gyroscopes, and pair of low-latency, stereoscopic 3D displays convincingly re-create your movements almost as fast as you can make them. With developer kits potentially shipping in late spring, the Rift may finally bring VR to the masses as soon as 2014. MICROSOFT ILLUMIROOM Microsoft quietly revealed a trailer for a new project during CES that maps the geography of your living room and projects games onto the surface of your walls and furniture surrounding your TV, mixing re