Cubed Issue #8, Free Edition | Page 14

THE FORGOTTEN CONSOLE SEGA'S FAILED ATTEMPT STILL HAS MANY GAMES WORTH YOUR TIME Chris Olewicz T 12 Lunar: The Silver Star he Sega CD was the first of two peripherals designed to extend the life of the Sega Mega Drive. The second was the 32X, which boosted the power of the console to something near the power of the Sega Saturn and was meant as a crossover product for those who wouldn’t be able to afford the cost of the Mega Drive’s successor. The latter was never successful, and produced few games worth talking about beyond their novelty value. Though it never took off in Japan, the Sega CD sold just over 2 million units worldwide. Sales were hampered by the high launch price, and the fact that only two games were initially available. In hindsight, the proliferation of mediocre FMV games in the peripheral’s early days damaged its reputation, given their limited long term appeal. Other criticisms included the number of games that were merely Mega Drive rehashes upgraded to CD format, and the slow loading times associated with video clips. In spite of this, there are plenty of interesting games worth playing from this era of Sega’s history. Here are five to get you started. tion, and Rise of the Dragon (1993) our palette is washed in a green tinge – but the addition of a good voice cast, including Cam Clarke as Blade, really helps maintain a dark atmosphere. Lunar: The Silver Star (1992) T he influence of 1980s sci-fi movies such as Blade Runner and Terminator on game designers cannot be overstated. Rise of the Dragon, a 1990 adventure, was one of two games by Dynamix to receive a conversion. A cyberpunk thriller, Rise of the Dragon casts you as Blade Hunter, a detective hired to solve the mysterious death of the mayor’s daughter at the hands of a mutilating designer drug, and to rid the city of a mysterious Chinese cult. The game runs in real time over the course of two days, and it is quite easy to run out of time. The Sega CD version has its flaws – the col- t ho u g h the plot is fairly generic, it has enough interesting twists to keep the player interested, in part due to the inclusion of high quality anime cutscenes. The English conversion, produced by Working Designs, has long been hailed as the benchmark for translating Japanese games. A sequel, Lunar: Eternal Blue, was also well received, despite being set 1000 years after the first game. Robo Aleste (1992) T he Mega Drive was always more popular in Europe than its native Japan, but this game became its highest-selling title in its home country, and the second highest worldwide after Sonic CD, reportedly selling its entire production run of 100,000 copies in the first year of its release. Developed by Game Arts, Lunar was a conscious effort to create a game that focussed on storytelling over ac- W hat happens when you blend Mecha (giant robots) with Japanese samurai folklore? You get Robo Aleste. The sequel to