Cubed Issue #4, April 2016 | Page 22

ZELDA: TWILIGHT PRINCESS HD Developer: Nintendo Publisher: Nintendo Price: £30 Standard, £42 with Amiibo (Amazon) Platform: Wii U ZELDA: TWILIGHT PRINCESS HD O 20 n a warm day in summer 2005, this magazine’s Overlord and I took a trip to the Victoria Embankment in Nottingham. It was the yearly Riverside Festival, and though there was much in the way to do - street theatre, craft fairs - we had our eyes set on only one thing. Picking as our landmark the giant inflatable Pikachu (the one you’ll no doubt have seen online with the questionably placed entrance flap) we marched towards a line snaking back around a hundred people in between metal barriers. This line, with a 45-minute dollop of queueing on top, led us to two televisions, set up on stands by roller banners and GRAPHICS: 6 GAMEPLAY: 9 SCENARIO: 7 CONTENT: 9 bored-looking teenagers with leaflets. But to us, we might as well have died and gone to heaven. As we took up the GameCube controllers in front of us, and began to chase Moblins across Hyrule Field, we disappeared from that city park and were transported to what was, at the time, probably one of the most amazing games we’d ever seen. The Legend of Zelda: Twilight Princess hasn’t had such a great appraisal from hindsight. It’s generally considered the worse of the two GameCube Zelda games (and for all its Wii version sold, it was built and designed for the ‘Cube). Criticisms have ranged from being an inspiration for every furry 7.8 who was waiting for an excuse to get their claws into Zelda, to having long slogs as a wolf in the early parts of the game, to being generally brown, full of bloom and full of gloom. All valid, perhaps Wind Waker is undeniably the superior game - but Twilight Princess has serious merit. Nintendo obviously thinks so too - hence this most recent re-release for the Wii U. "IT’S UP THERE AS ONE OF THE BETTER 3D ENTRIES" The first and most obvious update is to the graphics, and here we see an immediate red flag waving. The cel-shaded style of Wind Waker is fairly timeless, and meant that an update to that game could look genuinely modern without too many changes. But here, while the textures and resolution have been updated, the models have stayed as they were on release in 2006. That’s a problem. It may be one of the few instances of a resolution boost not being to a game’s graphical advantage. The low-polygon models and Weetabix hair stand out all the more when presented in crisp 1080p. Given Nintendo have had years to work on this, an update to even the main character’s model might not have gone amiss. It’s fortunate that the game looks relatively good to begin with, and the combination of factors levels out to the high end of decent, but it doesn’t reflect well on Nintendo’s level of effort. The plot changes little. You’re still running around Hyrule trying to de-evil various locations before getting hold of the Master Sword, then taking on a quite impressive number of dungeons (including the brilliantly inspired Yeti-occupied mansion that forms the ROBIN WILDE ice