Cubed Issue #11, Free Edition | Page 11

the exploratory gameplay of 'gone home' challenges our definition of games the mechanics behind a game make up only a fraction of the whole experience in some cases, it can make for interesting and often varied discussion on its quality as a product. Hangar 13’s recent release of Mafia 3 suffered from an over reliance on generic open world combat and mission structure. It was praised for its story and world building, but fell down on the competence of its mechanics. With an increase in visual quality, story and other elements games have began to bleed into other mediums in terms of how they define their various genres. Games such as the Uncharted series blend engaging gameplay and a strong narrative but often are defined primarily through their strong story moments when considering which genre they belong to. "Strong story moments often define newer games" This comes from the idea that each person takes something unique from the experience of playing a video game, and therefore what it means to them and how it is defined can differ wildly depending on who you ask. Uncharted could be described as a bland third person shooter by someone who was dissatisfied with the series, or lauded as a leading light in the move towards strong cinematic stories in video games. That isn’t to say that other genres aren’t still defined by mechanics exclusively. A good example would be driving simulators, which still focus heavily on the handling of the cars and their lifelike representation. 'MAFIA 3' attracted criticism for over-reliance on generic open world combat However, even in a genre such as this, there has still been a gradual expansion and broadening of experiences on offer, involving a change in mechanics. Forza Horizon expands upon the open world-racing simulator, which offers both serious racing gameplay and open world exploration in a geographically diverse environment. So it seems that in a medium that is ever expanding, to EARLY TITLES LIKE CASTLEVANIA RELIED HEAVILY ON ORIGINAL MECHANICS say that game genres are primarily defined by their mechanics would be a reductive argument. Indeed, it would be more fitting to state it is simply one of many ways to define a game that adds to the overall impression it gives. 9