Cubed Issue #1, January 2016 | Page 5

Image by Jakub Wells. Used under a Creative Commons Attribution 2.0 Generic License. THE YEAR OF ESPORTS SAMUEL MCCOSH E sports has seen a massive rise in global popularity over the last 15 years. It is almost unrecognisable in the growth seen from the more humble origins of professional gaming witnessed way back in 1972 Spacewar at Stanford University’s 'Intergalactic Spacewar Olympics'. The winner took home a year’s subscription to Rolling Stone - adjusted for inflation, a £65.73 prize. 2015 has only pushed the bar even higher, with live appearances on television, team and player prize pools growing. The International 5 (DOTA 2’s annual championship event) offered $18.5 million in prizes with over $6.6 million going to the winners. Audience participation has increased at all these events, with The International 5’s prize pool being eclipsed fourfold by ticket and merchandise sales. Twitch viewers for ESL One: Cologne gathered over 37.1 million for the week of events from the multiple games and channels. The 2016 SMITE world championship takes place this month, from January 7th to 10th in Atlanta, Georgia. 10 teams representing the EU, China, Latin America, Brazil, Oceania and North America will compete on PC with the Xbox One version having both invitational and web based tournaments. The PC prize pool is already at $1 million and with a cosplay prize pool of $20,000 for attendees too, it should be a heck of a way to start the new year. This coming year the prize pools are likely to increase, especially in events with sales of merchandise to the ever growing team fan bases. Rising numbers of those enrolling to compete and paying fees will of course directly increase them too. "Just as 2015 was great, 2016 might be even better" With the release of new team and solo competitive games slated for 2016 including (but not limited to) Street Fighter V, Rocket League on Xbox One, Pokkén Tournament, Overwatch and the next iteration of games like FIFA and Call Of Duty, there’s much to be brought to the competitive scene over the next 12 months. International 5 in 2015, run by Valve, was held in Seattle, Washington, for the 4th year in its 5 year history. The sixteen team event was comprised of ten professional teams, and four graduating from regional qualifiers; CompLexity Gaming from the Americas, MVP.Hot6ix from Southeast Asia, EHOME from China and Natus Vincere from Europe. CDEC Gaming and MVP Phoenix rounded off the teams as wildcards, qualifying via knockout. with two other teams. By this August, when the tournament should take place again, there are two new DOTA 2 heroes slated for release. Pit Lord and Arc Warden are the last two heroes from the original DOTA Warcraft III mod yet to see release. A date and location for the tournament are yet to be set, although it will be exciting to see if they can break the prize pool record yet again. There were more than just big LANs and online competitions run over the past year. Hundreds more international, national, regional, and even Varsity tournaments took place daily, as they continue to do now. With many games such as CS:GO, League of Legends, DOTA 2 and many more having public events to join, there’s no shortage of options if you reckon you’ve got some skills and want to give it a go. With great contests both big and small, and no end of new games coming out, it seems that just as 2015 was a great year for eSports, 2016 might be an even better one. 3