Cubed Issue #1, January 2016 | Page 19

NOVEMBER K onami’s woes and weirdness sank to new depths in November, as they closed their LA studio, responsible for Metal Gear Online, with the loss of over 20 jobs. The move was part of an ongoing centralisation of Konami, and was linked to the shuttering of the original Kojima Productions and ending of work with Hideo Kojima earlier in the year. The hugely respected and long running company, known for the Konami Code among other famous works, was revealed to have been running its operations using some pretty draconian methods, too. A report in Nikkei, the Japanese business publication, claimed that employees’ lunch breaks were being monitored on time cards, that they were being watched through cameras, and that developers deemed not useful enough were being moved to roles including security, cleaning or factory work as punishment. Although practices like this are allegedly not uncommon in Japanese business, it fed into an atmosphere of serious distrust of Konami globally - not helped by their seeming fixation on Pachinko slot machines over video games in recent months. What is happening there is as yet not entirely clear, but it’s one to watch. Konami could be heading for a fall. in October, with the release of The Beginner’s Guide being among them. An adventure title that walks its player through the worlds ostensibly created by the dev e l o p e r ’s one -time friend, it’s an insightful look into introversion and the nature of gameplay as a symbolic method of communication that came with some emotional gut punches attached. And to make that sentence more fun, there’s a bit where you talk to people with brightly coloured boxes for heads. There was also Keep Talking and Nobody Explodes, a bizarre meta game which sees a team of two helping defuse a bomb ticking down on a table in front of them. One player, equipped with a book of instructions, can’t see the screen at all, and must rely on spoken instructions from their partner inspecting the bomb to try and make it through. It was a guaranteed way to detonate friendships in under ten minutes, and a perfect installation at parties. DECEMBER A fter all the sound and fury over Hideo Kojima’s departure from Konami, the games industry’s most inexplicable icon re-established Kojima Productions as an independent outfit a week before Christmas. Whether not being tied to Konami will improve his writing and plotting abilities remains to be seen. The beginning of the month saw the second annual The Game Awards, a curiously generic title for a pretty major show, but one which garnered quite a bit of attention. With a jury composed of major journalists and developers, the eventual Game of the Year winner was epic open-world RPG The Witcher 3, with some more slightly odd results including Spla- toon as best Shooter and no recognition for the sublime Undertale. The two biggest releases early in the month were Just Cause 3 and Xenoblade Chronicles X - and you can read our views on them later in the magazine. But they weren’t the only new game launches in the run-up to the new year. Terraria finally made it to 3DS, meaning it needs only to be running on an oscilloscope to complete its porting to every system known to humanity. The question really is why it was never available for Nintendo’s handheld before - the touch screen and dual screen layout make it quite ideal for the inventory management and block-placing construction that make up the bulk of game- play. Te r r a r i a has quite unfairly been overshadowed by Minecraft in the procedural construction market, but definitely has major charms of its own. In preparation for its full remake - which was announced to be episodic this month in a move designed to inflict Confusion on every journalist in the industry - Final Fantasy VII reappeared on PS4. This was met with unbridled joy from the ever-rabid fanbase, and the shrug heard round the world from those who don’t hold weird amounts of reverence for an 18 year old RPG with irritatingly common random encounters. SOMETHING WE'VE MISSED? It's been a massive year in gaming, and we can't fit in a discussion of everything that happened. But if you think there were any glaring omissions - or just want to make your views on something heard - get in touch! [email protected] @CUBEDGAMERS /CUBEDGAMERS 17