Cubed Issue #1, January 2016 | Page 16

H 14 ave you ever wanted to be bread? Now you can be bread, in I am Bread. You’d never guess the concept from the title, but you play a slice of bread, rolling around a kitchen trying to become covered in tasty things, in a game that borrows more than a little from Katamari Damacy. It was a little frustrating, but undeniably endearing. Less well received was Mortal Kombat X, which launched with more bugs than an ant farm in a hospital and which has been endless ly patched ever since. It seems almost unfair that developers are allowed to go back and mark their own homework. It certainly makes reviewing games a lot harder. Remember OnLive? They tried streaming games over the internet long before infrastructure was at the point where it was really viable? Well they closed down this CRYPT'S NOT YOUR USUAL DUNGEON CRAWLER. APRIL MAY April, after being acquired by Sony. Charitably, one could say they were trying to acquire their knowledge and infrastructure for the PlayStation Now service. Uncharitably, one could say they were buying their rivals a one way plane ticket to the Himalayas. The good ship Konami suffered the first of several engine failures, as they cancelled the long-awaited Silent Hills and delisted themselves from the New York Stock Exchange. The meltdown would continue later in the year, in one of the great pieces of corporate tragedy (from an admittedly small selection). It was a good month for odd and unusual gameplay styles - Crypt of the Necrodancer combined 2D Roguelikes with rhythm action to create dancepadcontrolled dungeons full of devious creatures. Then Kerbal Space Program came along to teach aerospace engineering of the duct-tape and string school. M ay saw little in the way of industry news as everyone geared up for their annual bowl of gruel at E3 in June. But we did get the birth of one of gaming’s greatest memes, as the NewsCube Podcast stumbled upon new release Hyperdimension Neptunia Re;Birth2: Sisters Generation, pos- JUNE I t’s difficult to discuss June in great depth without mentioning E3, so we’ve give it its own special recap box for you to feast your eyes on all the amazing announce ments which will inevitably disappoint. But E3 wasn’t the entire month. Hatred, a game pretty much tailormade to incite controversy, came out and, as JULY I t was morning in Britain when we jumped out of bed to report on the sad passing of Satoru Iwata, a man who did more than most of us ever will to shape the trajectory of gaming in the 21st Century. His tenure as President of Nintendo deserves a discussion of its own, so it’s discussed elsewhere - but the fact that public memorials were opened for a Japanese CEO, and his funeral was at- sibly the greatest name for a fairly mediocre RPG ever conjured up by the human brain. The release schedule was largely filled with indie titles and smaller games, although Nintendo had their surprise smash hit of the year when Squid-based, paint-splattered shooter Splatoon hit Wii U at the end of the month. The game, which focuses on territory control and covering maps with paint, has been one of the few genuinely popular Wii U exclusives since the console’s launch, and as a result been mooted as a possible rallying point for the ailing system. expected from anything made more for its cultural impact than its own artistic merit or commercial prospects, flopped. The whole point of cathartic rampages in video games was that the game punished, or at least admonished, you for doing them. It didn’t even have the unexpected nature of the No Russian scene from Modern Warfare 2, or the white phosphorus in Spec Ops: The Line. By its own intention to shock, it became abominably dull. Her Story came out towards the tail end of the month, and got a decent reception thanks in part to its unique gameplay style - using an archive of live-action video clips in order to solve a missing persons case. It was never going to light the world on fire, but it did make it moderately more interesting. tended by over 4,000 people, should testify as to the impact of the man, and the strength of his achievements. The Ouya, which briefly lit the world on fire with massive Kickstarter investment of $8.5 million in 2012, breathed its last as its assets were picked up by Razer, manufacturers of headsets, mice and other gaming equipment. The system failed to shift units after the initial burst of hype, and was criticised for its small library and unspectacular build quality. If you’ve got one, hold onto it - it may be worth quite a bit some time soon. July saw the release of possibly the very last in the Five Nights at F r e d dy’s series, with Five Nights at Freddy’s 4. Set in a child’s bedroom, the