Crystal Gatherer Report | Page 14

(Fig. 15) Once that was done, I started on the steampunk room and had no problem whatsoever due to all my mistakes I have learnt in the past two scenes of the Crystal Palace and Houses. Again, I looked back at my concept art where there were three and had to choose one piece. It was because I did not have time to be creative. At first I made a basic layout of my room following my concept art, and when I portrayed all my environment during formative with no animation except for some animation test, Dan insisted I stop modelling and start animating straight away. He told me that I should have started with the animation first, then modelling and texturing later. From his feedback, I started on the animation, leaving the modelling and texturing of the room till the very end where I got too creative with lots of props that never made it to the final cut. It was as if I was working on my project backwards. This has taught me to follow the pipeline of animation and understand it better to see it finished in a smooth and organised way. 14