Crystal Gatherer Report | Page 11

Digital environment Design Linking to my brainstorm, the digital environment I decided would be based on a steampunk style. At first I started gathering images off the net relating to my ideas to help me visualise my work and what I wanted to create. I also have played a video game called Kingdom Hearts Back Cover and remembered that the digital environment in that game is so appealing, and was definitely something I wanted to create. I didn’t want to create something that was too corroded or steamy with lots of pollution as it would make my target audience uncomfortable; I wanted to keep the style of steampunk, but with brighter colours. (Fig. 9) (Fig. 10) Once I had my research done, I started doing some concept art reflecting back to my resource materials to help gain a better visual interpretation of my project. I started off creating a large building I named ‘Crystal Palace’ with turrets and pointy roofs. The only error I had in this stage was that I did not add in any gears hence making it look less like a steampunk style artwork that I had anticipated and more like a fantasy environment, however I had changed that during the modelling stages afterwards. After that I started to concept some artwork of houses with beams of two different colours, again reflecting off the game’s resources. The only difference I made to each houses were the roofs. After completing that, I started to composite the two concept to give it a better visual understanding of my digital environment, although they did not make it to the final cut. (Fig.11) (Fig. 12) 11