Critical Inquiry in Art Education Critical Inquiry in Art Education | Page 28

26 CRITICAL INQUIRY PHASE 3 IN ART EDUCATION CLASS 1A CLASS 1B OBSERVATIONS Further explored ideas for self- portraits through traditional media manipulation approaches such as distortion of image and overlay of materials Further explored ideas for self- portraits using image manipulation applications (apps) available free on mobile devices. In the teacher-directed group, students were observed to be more dependant on the teacher for instructions. They were also more apprehensive to take risks in terms of the use of lines, colours and composition. As such, the self-portraits appeared similar and typical. Encouraged to search for and share other image manipulation apps with the class As for the self-directed group who were asked to use image manipulation apps, students were more willing and confident to explore and experiment, doing above and beyond what was expected of them. There was also more excitement and engagement during phase 3 and 4 as students found new ideas and approaches for composition, use of lines and application of colours for their self-portraits. What I learned about embracing common technology in the art classroom Since the CI project, I have gone on to encourage more students across levels to use image manipulation apps on mobile devices to generate ideas in their art making process. Experimentation and risk-taking were no longer high stakes as manipulation effects could be easily undone in the digital format. Instead of focusing on visual accuracy, students began to look at creative processes and value personal expression. They worked in a self- directed manner, finding new apps and discovering solutions to better express themselves in visual forms. PHASE 4 Studio practice and in-class exhibition 27