Craig Murrell | Seite 8

Classmaster seeks to tap into these powerful cognitive feedback loops by gamifying the classroom.

We address the problems of “educational content” by letting the teacher use their own lessons and material.

This means that teachers do not need to use 3rd party content, or change their lessons to fit some game interface that was not designed for their educational style.

The Solution: ClassMaster

There are few things as effective at creating engagement in people as games.

One reason for this is that most games have immediate and provocative feedback built into them.

This is a reason for the critical success of social media like Facebook.

The software creates positive feedback loops that stimulate our brain in a very fundamental and powerful way.

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