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Academic References

Cheong, C., Filippou, J., & Cheong, F. (2014). Towards the gamification of learning: Investigating student perceptions of game elements. Journal of Information Systems Education, 25(3), 233.

Chou, Y. K. (2015). Actionable Gamification: Beyond Points, Badges, and Leaderboards. Octalysis Media.

Csikszentmihalyi, M. (1990) Flow: the psychology of optimal experience. Harper and Row, New York, 1990.

Csikszentmihalyi, M. (2000). Beyond boredom and anxiety. Jossey-Bass.

Deci, E. L. (1971). Effects of externally mediated rewards on intrinsic motivation. Journal of personality and Social Psychology, 18(1), 105.

Deci, E. L. (1972). Intrinsic motivation, extrinsic reinforcement, and inequity.Journal of personality and social psychology, 22(1), 113.

Deci, E. L., & Ryan, R. M. (1991). A motivational approach to self: Integration in personality.

Deci, E. L., Koestner, R., & Ryan, R. M. (2001). Extrinsic rewards and intrinsic motivation in education: Reconsidered once again. Review of educational research, 71(1), 1-27.

Deterding, S. (2012a). 9.5 theses on the power and efficacy of gamification. Microsoft Research.

Deterding, S. (2012b). Gamification: designing for motivation. interactions,19(4), 14-17.

Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011, September). From game design elements to gamefulness: defining gamification. In Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments (pp. 9-15).

Deterding, S. (2014). Eudaimonic design, or: Six invitations to rethink gamification. In M. Fuchs, S. Fizek, P. Ruffino, & N. Schrape (Eds.), Rethinking gamification (pp. 305–331). Lüneburg, Germany: Meson Press.

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