Craig Murrell | Page 2

School is boring… but games are fun!

Homework is tedious and dull… but grinding for that special item in your favorite game is the best way to spend a weekend!

The world has changed… why hasn’t our education changed with it?

We need to connect with students in a new way, and learn to apply some of the motivational elements of gaming to make learning interesting and fun.

CLASSMASTER is a new gameful design platform for educators that takes the best elements, and the motivational drives that are part of games, and applies them to non-game contexts, such as homework.

Classmaster does this by packaging lessons as game “quests” that have game design elements wrapped around them to make them interesting for students. As students “quest’ by doing assignments and homework, they are advancing their characters in the game world. These quests are also tied to existing learning objectives. This is another unique element of Classmaster.

Teachers get to rely on the game doing the heavy lifting of motivating students, and the software makes it easy to add their existing lessons into the game itself.

Reconnect your students to learning with Classmaster!

ClassMaster LaunchPad

ClassMaster: Gameful Design Platform