Connected Toys Market worth $13.8 billion by 2024
The report "Connected Toys Market by Interacting Device (Smartphone-Connected Toys,
App-Connected Drones, Console-Connected Toys, and Tablet-Connected Toys), Age
Group (2–5 Years, 6–8 Years, 9–12 Years, and Teenagers), Region - Global Forecast to
2024", The connected toys market is expected to grow from USD 5.7 billion in 2019 to USD
13.8 billion by 2024, at a Compound Annual Growth Rate (CAGR) of 19.3% during the forecast
period. The major factors driving the connected toys market include the rising adoption of STEM
among kids and widespread and easy availability of connected platform.
Browse 24 market data Tables and 24 Figures spread through 80 Pages and in-depth TOC on
"Connected Toys Market by Interacting Device (Smartphone-Connected Toys, App-
Connected Drones, Console-Connected Toys, and Tablet-Connected Toys), Age Group (2–5
Years, 6–8 Years, 9–12 Years, and Teenagers), Region - Global Forecast to 2024"
View detailed Table of Content here - https://www.marketsandmarkets.com/Market-
Reports/connected-toys-market-38031230.html
The console-connected toys segment to hold the largest market size during the forecast
period
Console-connected toys are commonly known as video games. These games are played on a
device specially made called video game console. The player interacts with the game through a
controller, a hand-held device with buttons and joysticks or pads. The gamer receives the video
and sound through a television. For instance, SquareOne is the first connected board game
console to merge two universes that never combined before: traditional and video games.
Through its patented technology, SquareOne solves the issue of identifying objects as well as the
gameboard’s physical importance. SquareOne screen is bordered with 26 dedicated squares that
can be used by cardboard tiles, cards, and other connected toys.
9–12 years age group segment to grow at the highest CAGR during the forecast period
Children in the 9–12 years age group can learn new things rapidly and are efficient at using
tablets. Science, Technology, Engineering, and Mathematics (STEM) toys enable children in the
age group of 9-12 years to solve complex problems, which enhances their solving skills. For
instance, Osmo offers Osmo Genius Kit, specially designed for the kids aged between 9-12
years, which help the children to improve skills in areas such as math, drawing, language and
vocabulary, and creative thinking. It helps adjust the children’s skill levels and keep them
challenged and entertained.
North America to hold the largest market size during the forecast period
North America is estimated to account for the highest market share in 2019. The region
comprises developed countries, such as the US and Canada, and is considered the most advanced
geography in terms of adopting new and emerging technologies. Moreover, it houses key
industry players offering connected toys. The financial position of these industry players enables
them to invest in the leading tools and technologies for effective business operations.