Connect-ed Issue 47 February 2019 | Page 3

Creativity in STEAM Creativity is a vast and complex notion, for which it is difficult to agree a universal understanding. It is often assumed to be a binary personality trait; we might describe a ?creative type?. This labelling is problematic, not least because it implies so few of us are creative. Often this manifests itself into traditional subject areas ? creative minds belong in the arts, right? Yet creativity is a mindset, without which what we perceive to be the cornerstones of mathematics and science would never have been uncovered. It transcends subject matter. Where advancements in any given field can be found, you will also find creative thinking ? alternative approaches to problems lead to discovery, not the same old well-trodden paths. Creativity is fundamental to our students? success, in both their learning and transition into the workplace. We may not be able to predict the future job market, but the ability to think differently when approaching problems or generating ideas will prepare them well for any career. Our pedagogical approach to STEAM (and arguably all areas, but STEAM is a helpful starting point) is therefore an important mechanism for fostering that creativity. Through focusing upon the Dan Griffit hs Programme Manager STEAM & MIT Education Team interconnectedness of learning and its application to real-world scenarios, we can challenge students to think creatively, utilising a broad range of knowledge and skillsets to tackle problems that don?t necessarily have a pre-determined method or answer. We are here to equip students with the tools they need to succeed. In an increasingly uncertain future, creativity is an invaluable tool for our students to have at their disposal. Our challenge as individuals, schools and an organisation is to nurture creativity as best we can. Unpicking how we achieve this requires us all to be ?creative types.?