Comstock's magazine 1119 - November 2019 | Page 72

n WORKPLACE arra DeGraff and Adrian Vazquez have an unusual way of finding creative solutions and encouraging innovation in the workplace. They laugh. They play. They goof around. And they encourage everyone else in the room to do likewise. Bumbling and fumbling — not having all the answers — are good things too, at least for a time, they say. In fact, embracing “clashing perspectives” is something that’s encouraged. DeGraff, who is based in Sacramento, and Vazquez, the cofounders of InterTidal, use design thinking to help improve workplaces. They see design thinking as a way to solve cru- cial problems that might be holding companies and agencies back, whether the challenge is how to have more productive meetings or how to come up with the right product design to win over their target customer. Design thinking, one of the hottest methodologies when it comes to innovation, is embraced by many business leaders as a way to deal with the complex and competitive 21st-cen- tury workplace. But there are critics who say the process can be misunderstood or misused by those who simply go through the motions without doing the required deep dives to arrive at new and profound solutions. And some suggest good old-fash- ioned brainstorming and conceptualizing work just fine too. One of the challenges is figuring out what design think- ing is. Is it just another form of brainstorming? Researching and responding to consumer demand? Getting constructive feedback on new designs? It’s all that and then some, with an emphasis on welcoming new — and often unusual — ideas without someone else immediately shooting them down. “Design thinking basically is a creative methodolo- gy for solving problems,” says DeGraff, who learned the approach at Stanford University’s D.school. “It is inher- ently human-centered — sometimes it is referred to as human-centered design. It starts with the end user in mind. There’s a bias toward action, so you start with prototyping early, getting things made out of inexpensive materials into people’s hands early on to gather feedback and then iterate from there. It’s a design process where instead of sitting in a room for months or years and spending millions of dollars on research and talk to make a final product, you prototype early on and get user feedback.” Yes, iterate — to say or do again and again — is a word you’ll likely have on the tip of your tongue if you want to get design thinking — and its lingo — down pat. In countless treatises on design thinking, iterate comes up, well, again and again. The idea of the prototype is key to design thinking. Non-designers can get in on the action too. You can make a model, write a story, create a workflow chart and so on. The idea is to get the prototype out there and gather all kinds of feedback before proceeding. 72 comstocksmag.com | November 2019 “You can prototype anything. You can prototype process- es,” DeGraff explains. “Instead of drawing it up on the board, you can get peo- ple to act it out,” adds Vazquez, who has an undergraduate degree from Bard College and taught improvisational theater at UC Berkeley. USING HUMOR TO UNLOCK CREATIVITY Leena Riggs, marketing manager for Visit Rancho Cordova, says her agency hired InterTidal after experiencing DeGraff’s approach at a board of directors retreat a year earlier. “She really challenged the way our board members (approach) problems and think things through,” says Riggs. “We knew we wanted to bring her back.” During the InterTidal experience, tourism general man- agers and sales associates soon found themselves doing and saying things in unconventional ways. An exercise that be- gan with someone portraying a falling leaf led to Riggs jump- ing into a circle as a pumpkin, followed by another colleague stepping up as a witch. And, no, this was not summer camp for middle school kids. Another exercise had participants write down their assumptions about others and physically push away the pieces of paper — they were invited to shred or burn them later. “The exercises they do don’t seem related at first,” says Riggs, “but they help create a secure environment because we’ve all just been a little silly and a bit more vulnerable.” When it came time to brainstorm, at the urging of De- Graff and Vazquez, the mindset had shifted from “OK, but” to “Yes, and.” To DeGraff and Vazquez, using improv is simply a way to ex- plore, discover and gather ideas — and getting clients to loosen up enough to say and do things outside their comfort zones. “Instead of being the kind of consultants who come in and say, ‘This is what’s wrong,’” DeGraff says, “we come in and say, ‘Let’s find what’s wrong. You all know what’s wrong or can figure it out.’ We’re leveraging many brains in the room instead of one Ivy League grad (from a more traditional consulting firm).” “Design thinking basically is a creative methodology for solving problems. It is inherently human-centered — sometimes it is referred to as human-centered design.” Marra DeGraff, cofounder, InterTidal