Complimentary Issue of Better Bridge Magazine March / April 2020 | Page 10

DEFENDERS' CORNER BY AUDREY GRANT FOURs and FIVEs Mighty and Useful To defeat declarer’s contract, it is WEST NORTH EAST SOUTH important the cards each defender 2NT plays send a message to partner. This series looks at the thirteen cards Pass 3NT Pass Pass ranked from the two through the Ace, Pass and the meaning and contribution Partner leads the ♥5 and the dummy each card can make to the defense. appears: Consider the four and the five Dummy within the context of each complete 10 8 5 ♠ deal. They may be low cards, but 3NT A 2 ♥ they provide useful information the ♦ Q J 10 7 3 defenders need to make the right ♣ 7 5 2 decisions. Partner LEAD ♥5 T he F our C ounts ! You’re defending with the East hand against 3NT. Here’s the auction: 8 n You ♠ Q 9 2 w e ♥ Q 9 6 4 s ♦ 6 5 4 Declarer ♣ 10 8 6 ♥ 3 The ♥2 is played from dummy and you play the ♥Q — third hand high — which wins the trick as declarer follows suit with the ♥3. What do you know about the heart suit? Partner led fourth highest, the ♥5. Dummy has the ♥2, you have the ♥4, and declarer played the ♥3. Partner has no card lower than the ♥5, so partner has a four-card heart suit. After winning the ♥Q, return a heart to drive out dummy’s ♥A. With three cards remaining in the suit, the ♥9-6-4, lead back the ♥4 – low from three remaining cards to show count. With only two cards A udrey G rant ’ s B etter B ridge | M arch -A pril 2020 left, lead the top of your remaining doubleton. Declarer wins this second trick with dummy’s ♥A. Now declarer leads the ♦3 from dummy. You are at a critical juncture. Which card do you play? When you aren’t interested in a suit, usually play the lowest card as a discouraging signal. This situation is different, however. When declarer is establishing tricks in a long suit, partner already knows you don’t like the suit. Instead, use this opportunity to give a count signal. Play a high card followed by a low card to show an even number of cards. Playing low-high shows an odd number. Here, with an odd number of cards in diamonds, play the ♦4 to start a low-high count signal. To see why this is important, here’s the complete hand: Dummy Partner ♠ J 7 6 ♥ K J 7 5 ♦ A 8 2 ♣ 9 4 3 ♠ 10 8 5 ♥ A 2 ♦ Q J 10 7 3 ♣ 7 5 2 n 3NT You ♠ Q 9 2 w e ♥ Q 9 6 4 s ♦ 6 5 4 Declarer ♣ 10 8 6 ♠ A K 4 3 ♥ 10 8 3 ♦ K 9 ♣ A K Q J When declarer plays the ♦K, partner has to decide whether to win the trick. Even if partner lets declarer win the ♦K, partner again has to decide what to do when declarer leads another diamond. Your play of the ♦4 is key to helping partner make the right decision. In this hand, if partner holds up twice with the ♦A, declarer will make 3NT with nine tricks: two spades, one heart, two diamonds, and four clubs. To defeat the contract, partner has to win the ♦A on exactly the second round of diamonds. How will partner know to do that?