COMP 220 iLab 1 Two-Dimensional Arrays Lab Report and Source Code COMP 220 iLab 1 Two-Dimensional Arrays Lab Report | Page 2

The card deck is represented by a two-dimensional array of data-type character, where the first dimension represents the suit and the second dimension represents the card in the suit, such as the following. i. char CardDeck[4][13]; At the start of each game, each element of the two-dimensional array is initialized to a value of " ", or the "space" character. The deck has four suits, represented by the following dimension indices. . i. ii. iii. Each suit has 13 cards: 2, 3, 4, 5, 6, 7, 8,9 ,10, jack, queen, king, and ace. Each card in a suit is represented by the following dimension indices. . 2 card i. 3 card ii. 4 card iii. 5 card iv. 6 card v. 7 card vi. 8 card vii. 9 card viii. 10 card ix. jack x. queen xi. king xii. ace All the number cards are worth their face value (i.e., a 3 of diamonds is worth 3). All face cards are worth 10. An ace is worth either 1 or 11. Your final- score calculation must be able to handle this correctly for both the dealer and each player. A random-number generator must be used to select the suit and the card in the suit. . Once a card and suit are selected, the program should check if the value of that array element is a "space." If the array set the element equal to an integer, identifying the dealer or the player. 1 2 3 4 If the array element ! = "space," then the random-number and card-checking process should repeat until a "card" or an array element is selected that Once a card is drawn during a game, it cannot be drawn again. When the program first starts, it should prompt the user, asking if he or she wants to play a game of Blackjack or exit the program. If the user inputs to play the game, the next decision should be 1, 2, 3, or 4 players. At the start of the game, the dealer and each player should be dealt two cards. One of the dealer’s card's value and suit should not be displayed. The number of cards that the dealer will draw during a game should be determined by a random-number generator that will return a value of 0, 1, 2, or 3 cards to be drawn. Each player may then draw a card or hold. If, after drawing a card, any player or the dealer goes over a score of 21, he or she is not allowed to draw any more cards during the game. Once a player