Closing the Gap in Communication Volume 2 | Page 3

Edited by Giovanni Mercado Pabón Videogame Addiction Studies show the excitement of videogames makes playing them addictive (funk, 1993). Most of the preteen love to spend their spare time with videogames. According to the same studies (funk 1993) it would appear that the excitement of videogames cause the brain o release an addictive chemical. Media literary specialist, Dr. Charles Underleider explains that 'they're vey compelling with increasing complexity, so a child becomes more facile, yet wants to know more and apply new skills'. Maria Yalavee, Professor of Computer Science, feels videogames, if is not to violent, can 'offer some real opportunities for puzzle solving, strategic and critical thinking'. But they are to play in moderation. cal effects, however, are transient or limited to a small number of players. Proponents of videogames suggest that they may be a friendly way of introducing children to computers, and may increase children’s hand-eye coordination and attention to detail. Effects of violence in videogames Games rated as extremely violent increased from 53% in 1985 to 82% in 1988.An early study (Funk 1993) on the effects of videogames on children found that playing videogames had more positive effects on children than watching television. Effects of Videogames In general, while videogame Videogames were first introplaying has not been implicated duced in the 1970s. Some reas a direct cause of severe search (Funk 1993) suggest that psycho-pathology, research playing videogames may affect suggest that there is a short– term relationship between some children's physical functioning. Effect range from trigplaying violent games and gering epileptic seizure causing increased aggressive behavior in younger children (Funk (1993). heart rate and blood pressure changes. Serious adverse physi3