Classic Console Magazine #1 2014 | Page 28

>> DREAMCAST AT 15 "SEGA WAS THE FIRST TO DO ONLINE GAMEPLAY RIGHT" DREAMCAST: 15 YEARS We look back at SEGA's last console, still loved by millions and responsible for many changes in the gaming industry>> By Josh LaFrance Most games in this modern era succeed based on online gameplay. Some of the biggest titles of the last 10 years have been first person shooters or MMOs and although online gaming existed prior to the Dreamcast, SEGA was the first to do it right and allow online gaming for the masses. On 9/9/99 in North America, the Dreamcast launched with huge fanfare. For a game system so highly rated by critics within the industry and gamers around the planet like you and me, it was quite a shock when SEGA announced in 2001 that it was ending support and production of the system. The goal of this article is not to discuss the reasons behind the demise of the Dreamcast, (in simple terms, lack of DVD support was the issue) but rather 28 | classic console to outline why it was so beloved and why it lives on to this day as one of the greatest of all time. As already pointed out, SEGA was the first to do online gameplay right (through dial-up service SegaNet) but what really drove sales initially was the number of fantastic titles available for the system, and that was even despite the absence of a few large publishers such as EA who put all of their eggs at the time in the Sony basket. Dreamcast launched in the US with 19 titles, which is a huge number for the beginning of a system. The strength of the launch titles alone was a big reason for strong pre-orders on the system, as well as a very large TV ad campaign leading up to 9/9/99. Amongst these strong launch titles included games Above: Dreamcast truly was ahead of it's time and the "ultimate gaming system" of the era.