Classic Console Magazine #1 2014 | Page 12

SMB 3 RETROSPECTIVE NES/SNES Super Mario Bros. 3 A QUICK LOOK AT THE BEST OF THE NES MARIO GAMES GAME INFO: Format: NES/SNES Developer: Nintendo R&D4 Publisher: Nintendo Country of Origin: Japan First Release Date: 10/23/88 Japan No. Players: 1-2 By Amy Trinanes The first game system I was ever introduced to was the NES (or Nintendo Entertainment System for all you Type A’s). My addiction started early. I was a 6 year old on a daily mission to save Princess Toadstool. My house was the hangout for Super Mario parties, and I don’t want to blow my own whistle, but I was good. My game of choice you ask? Super Mario Bros. 3. There was something about flying into the sky for coins by jumping on a pink music note, or memorizing the spade panels that just made me hooked. Don’t get me wrong, the original Super Mario Bros. will always be a close second. I mean it’s a classic, the start of a video game revolution. But the new and exciting things Mario could do in 3 kept me coming back for more and more. There were new enemies, power ups, moves and items. My favorite part was being able to hoard all of your power ups for future use. presented more intricate challenges for more advanced players. I’m sure almost everyone reading this has played Super Mario Bros. 3 at least once or twice (or if you’re like me you’ve memorized every level, cheat and power up there is) but we should get into some history of the game. The entire point of the game is the usual. Princess Toadstool gets kidnapped by Bowser, and Mario and Luigi must defeat Bowser's children, and other enemies to save her. There are 8 levels, each level more difficult than the last. Number 3 was the fourth installment of the Super Mario series (did you forget about the lost levels?). It was released in Japan in 1988 and then North America in 1990. It took 2 years to make, and was developed by a team of 10 people. The game )݅́