SMB 3
RETROSPECTIVE
NES/SNES
Super Mario Bros. 3
A QUICK LOOK AT THE BEST OF THE NES MARIO GAMES
GAME INFO:
Format: NES/SNES
Developer:
Nintendo R&D4
Publisher: Nintendo
Country of Origin: Japan
First Release Date:
10/23/88 Japan
No. Players: 1-2
By Amy Trinanes
The first game system I was
ever introduced to was the NES
(or Nintendo Entertainment
System for all you Type A’s). My
addiction started early. I was a 6
year old on a daily mission to save
Princess Toadstool. My house
was the hangout for Super Mario
parties, and I don’t want to blow
my own whistle, but I was good.
My game of choice you ask? Super
Mario Bros. 3. There was something
about flying into the sky for coins
by jumping on a pink music note, or
memorizing the spade panels that
just made me hooked. Don’t get
me wrong, the original Super Mario
Bros. will always be a close second.
I mean it’s a classic, the start of a
video game revolution. But the new
and exciting things Mario could do
in 3 kept me coming back for more
and more. There were new enemies,
power ups, moves and items. My
favorite part was being able to hoard
all of your power ups for future use.
presented more intricate challenges
for more advanced players.
I’m sure almost everyone reading
this has played Super Mario Bros.
3 at least once or twice (or if
you’re like me you’ve memorized
every level, cheat and power up
there is) but we should get into
some history of the game.
The entire point of the game is
the usual. Princess Toadstool gets
kidnapped by Bowser, and Mario
and Luigi must defeat Bowser's
children, and other enemies to
save her. There are 8 levels, each
level more difficult than the last.
Number 3 was the fourth
installment of the Super Mario
series (did you forget about the
lost levels?). It was released in
Japan in 1988 and then North
America in 1990. It took 2 years
to make, and was developed by
a team of 10 people. The game )݅́