CIS 375 Week 4 Assignment 2: Massively Multiplayer
Online Role-Playing Games (MMORPGs)
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Assignment 2: Massively Multiplayer Online Role-Playing Games (MMORPGs)
Due Week 4 and worth 100 points
In a virtual world (VW) of massively multiplayer online role-playing games (MMORPGs),
collaboration and communication are provided through the Internet between MMORPG-ready
devices such as the Microsoft Xbox, and Sony PlayStation, and by using the Web browser.
Gamers can play against other gamers without seeing the opponent face-to-face. Playing games
this way has become a social phenomenon. For example, chess players can play against other
chess players anywhere in the world at http://gameknot.com/ using a Web browser.
Write a four to five (4-5) page paper in which you:
Describe cognitive social phenomena that occur specifically to the context of the MMORPG that
wouldn’t happen in a face-to-face chess game.
Compare and contrast the MMORPG interaction environment and a face-to-face environment
where chess is being played on a real chessboard. Identify if the environment has an impact on
the player’s ability to play chess.
List and describe the user interface guidelines that should apply to designing MMORPGs.