Christy Publications Learning Management System Market | Page 2

larger scale industries has also played a major role in the contribution of growth for learning management system market globally. Due to high advantages such as employees satisfaction and retention, increase in innovation & productivity and cost saving have increased the implementation of bring your own device culture by various corporate managements. This increasing BYOD culture has provided immense opportunity for growth of the learning management system market globally. Increasing adoption of wearable devices provides growth opportunity for the market The increasing sales of wearable devices has become one of the key drivers for the growth of the learning management system market globally. According to Coherent Market Insights, over 275 million wearable devices were sold in 2016, from 232 million devices in 2015 and is expected to reach up to the sales of 323 million by 2017. The in-depth training program is one of the major advantages for the use of wearable devices for training purpose. Conventional training material consists of hard copies as well as visual presentation of the subject. Wearable devices are used in organizations, with the help of which employees are able to see three dimensional examples of products, view it from diferent angles, and tap on diferent elements of the product to view its benefts. This helps employees acquire in-depth knowledge about various products, further helping them provide the information to their customers and seal the deal, in turn fulflling their job duties. Implementation of virtual reality technology and gamifcation provides advanced features to the learning management system market. The learning management system products have integrated with new innovative technologies such as gamifcation and virtual reality enabling in its wide adoption in the market. Gamifcation provides a platform to maximize entertainment and engagement of the learners by capturing their interest and motivating them to continue learning. Additionally, gamifcation learning ofers opportunities for collaborative problem solving and social connection, making learning more fun compared to conventional learning methods. Furthermore, advanced features of gamifcation and virtual reality provides technology with wearable devices such as smart glasses, which are capable of creating visual depiction of imaginary stories and situations making them comprehensible in the minds of the learner. This also helps the employees to interact with the characters, and enable them to make better decisions based on body language and environmental factors, thus increasing the employees’ learning ability and efciently relating their learning or information in their job. Request Sample Copy of Research Report @ https://www.coherentmarketinsights.com/insight/request-sample/594 North America holds a dominant position in the global learning management system market. According to Coherent Market Insights, the learning management system market in North America held the dominant position in 2016 with a CAGR of