Chess Life Julio 2012 | Page 48

Endgame Lab 45 Years Looking back over 45 years of GM Pal Benko’s magnificent Bafflers. By GM Pal Benko The April issue of Chess Life commemorated 45 years of “Benko’s Bafflers” in a retrospective by Dr. Steven Dowd. I thank Steven and the many contributors. The late Burt Hochberg, the longest-serving Chess Life editor, had asked me for a new column with the title recommended by Ed Edmondson. It started as a column devoted to problems and endgames, only later becoming specialized to be the latter. Sam Loyd (1841-1911) I had dedicated my first column to American Sam Loyd, known world-wide as a chess-problem author. Though he created only about 20 endgame studies (and hundreds of problems), their influence was, and remains, great. In that first column I presented two Loyd problems. One of them can be found with my refinements in the February 2012 Chess Life; here is the second: Sam Loyd, 1868 -+-+-+-+ +-+-+K+-+-+rsN-mk +-+-+-tR-+-+L+q+ +-+-zpl+-+-+p+-+ +-+-vL-+- As often occurred in Loyd’s works, he was careless about placing his great idea into a proper framework. My try for improving on it is presented here—an attempt to forge virtue from sin. Pal Benko—version -+-+-+-+ +-+-mK-+N -+-+-snlmk +-+-+-+N -+-+L+nvl +-+-zp-tR-+-+p+-+ +-+-vL-+- White to play and win There is chaos on the board and we have to find a way to clear it up. There are no less then 14 capture possibilities on move 1! 1. N7xf6! Thus 1. N5xf6? Bxg3! 2. Nxg4+ (2. Bxg3 Nf2 is equal) 2. ... Kh5 3. Nhf6+ Kh4 4. Nxe3 Bxe1 5. Ng2+ Kg3 6. Nxe1 Bxe4 7. Nxe4+ but the two knights are not enough to checkmate. 1. ... Bxh5 After 1. ... Bxe4 either 2. Rxg4 or 2. Rg1 wins. White to play and win 2. Rxg4! Bxf 6+ 1. Rxg4 Rxf6+ 2. Ke7 Re6+ 3. Kxe6 Bxg4+ 4. Kf6 3. Ke6!! Bxg4+ 4. Kxf6 4. ... Bh5 5. Bh4 Be8 6. Bg5+ Kh5 7. Bf3 mate. “Chameleon Echo” Sam Loyd, 1859 (Correction by Pal Benko) It begins with a rather sudden key move and then unexpectedly develops into a mutual Zugzwang. Neither side has a useful move but it is Black to play. After 4. ... Bd7 5. Bg6 wins. 46 Chess Life — July 2012 After 2. ... Bxe1 3. Ng8 is mate. And this way the previously diagrammed position has been reached, winning for White. -+-+-trr+ +-+-+-+k -+p+p+-+ +-+-mK-+-+-+-+-+ zp-+-+-+-tR-+-+-+ +-+R+-+- White to play and win 1. Rh1+ Kg7 2. Rg1+ Kf7 3. Rf1+ Ke8 4. Rb8+ Ke7 5. Rb7+ Ke8 6. Rxf8+ Rxf8 No better is 6. ... Kxf8 7. Kf6. 7. Kxe6 wins. In the original study the a3-pawn was placed on a4 but in that case a “cook” is possible. Then after 3. Rb7+ (instead of 3. Rf1+) 3. ... Ke8 4. Rgb1 with the threat of 5. Kd6 would also win, while with the pawn on a3 after 4. Rgb1 4. ... a2 would save the position. Henri Rinck later published 61 problem studies from Loyd with four rooks on, including this example. (720 Endgames, 1913.) Zig-zag Sam Loyd 1859 q+-+-+-+ +pvl-+-+p+-+-+-+ +-+-zP-+p -+-zP-+-+ zp-+-+-+p+-+R+K+ sn-mkr+-wQr White to play and win 1. Qe3+ Kb1 2. Qe4+ Kc1 3. Qf4+ Kb1 4. uschess.org