Catalyst Handbook 2021 | Page 17

Catalyst • Junior Secondary Curriculum • Handbook 2021 Core Subject Technology and Enterprise The Technology and Enterprise Curriculum comprises two areas of learning in Year 7 and 8: Design Technologies and Digital Technologies. Students will study both learning areas over a semester, comprising one Digital Technologies course and one Design Technologies course. Within Digital Technologies, students will study one of three Design Technologies courses offered. In Year 9, students can opt to study one or more Technology course as part of their Discovery learning program. Course outlines for each Technologies course can be found in the Discovery learning section of this handbook. Digital technologies In this Technologies learning area students will be provided with practical opportunities to use design thinking and to be innovative developers of digital solutions and knowledge. The Year 7 and 8 curriculum builds on what students have covered in previous years and focuses on the ever-increasing need to understand how digital technology works and enables students to become effective users of digital systems including hardware and software. Design Technologies Each Design Technologies course will see students manage projects independently and collaboratively, from conception to realisation. They will apply design and systems thinking and design processes to investigate ideas, generate and refine ideas, plan, produce and evaluate designed solutions. They will develop their ability to generate innovative designed products, services and environments. Students will study one of three Design Technologies courses available in Year 7 and 8 to experience this learning area. Year 7 Digital Technology Let’s go Digital! Students will be exposed to a wide range of digital information and digital systems designed to meet criteria for specific purposes and/or audiences. Key topics covered: • Digital skills in business technology • Collecting and analysing relevant data to develop reports on findings • Digital solutions that exhibit creative and enterprising use of ICT • Programming concepts including sequence, selection and iteration • How networks and hardware components work together • Programming concepts including sequence, selection and iteration 17