Campus Review Vol. 29 Issue 2 | February 2019 | Página 29

Technology campusreview.com.au they can use diverse resources they learn in school to start to overcome those. How accurate is the skin conductance headset? Is it widely used in science? The one we demonstrated in the video is the Emotiv headset. It’s used in game controlling and a number of humancomputer interaction studies and efforts in controlling between humans and computers. There are higher-end versions of this which essentially are EEG systems that allow us to look at seizures and various cognitive states and brainwaves … in office settings or clinical practice, but we’re starting to see the ability with the Emotiv headset – and the new generation of wireless EEG sensors that are portable or wearable and then deployable – a new capacity to understand the nature of individuals and small teams, in real time, in social settings. That’s the kind of context we’re looking at. One of the capabilities of the Holodeck project is, how do we integrate the emerging and existing technologies to create both the next generation visualisation with, for example, AR, VR or haptic feedback – these many different types of modalities – and also the human dynamic ones where we can sense to a greater extent what’s going on both in the cognitive and emotional states of the learner and their family members in our health practices? Is there a way to protect against the fact that people know they’re wearing a headset and therefore may behave differently and adversely affect your findings? Sure. I mean there’s a number of different effects. There’s the novelty effect: this is new and I’m paying particular attention. Or there’s the performance effect, similar to what you’re suggesting: as you put this on you’re going to ‘perform’. However, as we see the capacity to make these things more and more of an everyday experience where this will just be part of the simulation, these effects will start to go away, and you have to be present and capable day in and day out. Eventually you can imagine having the full capacity of these types of instruments throughout our everyday lives. Members of our Holodeck team are looking at scenarios called ‘future reality’, where you have AR experiences and are wearing physiological sensors throughout everyday experience, and what does the world seem like and what are our everyday interactions? What’s possible in that future reality? I fully appreciate that currently there could be limitations or biases, but that’s all part of the process of the research and development where we start to explore what is happening and how do we make the best guesses of what the future’s going to be like and what we’re able to do in terms of teaching and learning. What are the potential applications of this technology? The Holodeck is a multifaceted instrument and our team is across domains ranging from scientific exploration, scientists and mathematicians looking at, say, system modelling or designers building architecture, artists using the instrument for collaborative dance and performance, and then human-computer interaction scientists looking at the future of smart homes and assistive environments or patient care environments. The modality here, where we’re looking at the physiological sensors and the simulation, is one in which we’re looking for the interpersonal and team dynamics in the training scenario. But the larger story of the capacity of an instrument like this is to start to look at individuals throughout everyday experiences and start to attend to their needs. To tend to the specific question of depression or emotional needs, we’re already starting to see correlations between people’s online activity and their use or physical activity in terms of accelerometry from a social mobile phone or their interactions with specific mobile apps that are designed to attend to emotional states such as depression, and to some extent give some empowerment, mediation and control that starts to help people in these states overcome these conditions of depression. What I would say is that there’s a beginning of an ability to gather that information. In this specific project, that hasn’t been our focus, but the instrument would certainly, in the longer time frame, become more and more end-user capable. With the Holodeck project, we’re asking: how do you create a world-class instrument that has these advanced features, and then how do you create open-source toolkits that allow others to acquire diverse components of the instrument and set those up based on the work we’ve done? That’s part of our dissemination and broadening capacity of the instrument to give some capacity or start to give other investigators and then ultimately end-users these abilities. I assume that eventually you aim to roll this out in a lot of nursing and teaching areas, but could we see this technology used to track and improve the performance of professional nurses? You could certainly do a number of these things and look at everyday experience in the professional settings, but one of the concerns of tracking is the Big Brother effect of monitoring in work environments. You have to be cautious and understand the buy-in and who has access to the datasets. We already see these things when people get mobile phones or laptops from their employers which have diverse technologies to track the individual employee. So we’re starting to see part of the conversation around privacy and ownership in those contexts. Of course, you multiply that when you get into the more, say, intimate elements of the brainwaves, skin conductance, heart rate and respiration. But we are proposing these as features of an educational system that can be turned on and off and controlled by the students. So those are all parts of the way you advance work in this area. I’m not sure how long this work has been going on, but are you seeing any findings already? We’re just at the beginning phase of the simulation work, so setting up the capacity to do this is a case study finding in the ability to stream the signals and acquire the information. In terms of larger and more generalisable findings, we’re not at that stage yet. The process of developing the Holodeck involves the development of the instrument and then the use of the instrument, and that goes back and forth in terms of an iterative cycle. It’s advance the development, use it, advance the development, use it, and so on. So you see the gaps in the use and then you can start to feed that back into the needs for the development. In any development, before you can find findings, you build your system to a point of robustness. You do some pilot studies and then use that to inform the type of research and the larger-scale empirical studies that would produce the more robust findings.  ■ 27