BRM 2017 August 2017 - Page 27

In game competition

or territorial battles

By Barclay

In the games of the virtual, thousands of people can be within the framework of the digital world all at once. Neatly tucked into the screens of whichever device has been chosen as the conduit for that connection. Within the venues, generally no more than 50 at a time will be accommodated without some level of increasing lag, boots, or other connection problems, as well as the mounting speed needed to read the local chatter as it begins to flip by faster and faster. Scrolling up can be helpful to find that one point of clarification, but only places catch-up at a premium with all that was missed as local continued while you diverted back to see what was missed.

In most peak hours, various threads can be found with regards to musical tastes, lifestyle affiliations, fantasy desires, etc., all of which run simultaneously within these virtual meccas. We have the ability to jump from one to another in seconds if we choose, to taste, sample, or patronize all we like or want to see more of. The travels between add immense opportunities to multiply our acquaintances, if not friends by traveling through the venues.

With the opportunity for so many new connections, and the ability to jump in and out of venues, at times there can be developing competition to bring and keep the patrons within the digital walls built around the proprietor of each one. Sometimes it’s a spam barrage in the bulletins where the only tag visible is the spammer due to posting one message so many times the rest go hidden and have to be loaded to read. Local spam becomes more prevalent as well with auto messages being private-messaged to patrons of the competition to come on down. The healthy competition involves who has the best sponsors and some tokens to drop or raffle to those attending.

The more serious nefarious variety the peaks in waves through the games, is denouncement locally, personally, or other means such as banning patrons if they go to someone else’s venue. Treating the game as a dictatorship takes from the intended fun of being here in the first place. When a manager or owner demands audience or risks removal from ever entering again, it will lower those chat problems from local due to having that many less people attending. It ripples with which friend is affiliated with which venue owner, alt avatars become more widely used to spy on who has the nerve to venture in what should be a free world, virtual or not. The layers build around the more clever to hide and seek for the information on who to control, allow, or ban from entering.

Competition isn’t always a bad thing, it drives businesses forward every day in the real world, it shouldn’t be any different in virtual lands. Isolation from harsh demands to dis-allow basic freedoms is never a good thing. Eventually it will filter out the weak, make all less enjoyable, and for the sake of the entire world, potentially drop clients from that particular game, due to the chaos that wasn’t on the checklist when signing up.