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change, creates a classroom that is dynamic and student centered.
• Standard 6: Technology Concepts and Operations. Making in the classroom gives students a chance to go beyond using technology in predictable ways and ride on the cutting edge of a global revolution in technology. Topics that were once too complex, such as 3D design, electronics, feedback, data analysis and computer-controlled graphics, are now accessible to students before college.
ISTE Standards for Teachers
Teachers can find new challenges and learning opportunities with maker technology and pedagogy that embraces the enthusiasm and attitude of the maker movement.
ISTE Standards for Administrators
Administrators who want to be digital age leaders can emulate the “get it done” mindset of the maker movement to encourage a learning environment of digital age challenge, excellence and collaboration.
ISTE Standards for Technology Coaches
By learning more about the maker movement, technology coaches can add more tools to their toolkit for preparing other teachers to meet the challenges of digital age learning and teaching. Perhaps the best educational outcome of the maker movement is the new ways that project-based learning can come to life, especially in STEM subjects.
ISTE Standards for Computer Science Educators
Teachers must be passionate learners themselves in the fast-paced world of computer science. Teachers can model lifelong learning and passion for the myriad opportunities that come from exploring microcontrollers, sensors, robotics and other technologies that connect the digital world to the analog world, creating even more authentic opportunities for computer science.
Sylvia Libow Martinez is a writer, speaker, maker, mom, video game designer, and electrical engineer. She co-authored the recently released book, Invent to Learn — Making, Tinkering and Engineering in the Classroom.
Gary S. Stager is a veteran teacher-educator and keynote speaker. He co-authored Invent to Learn — Making, Tinkering and Engineering in the Classroom and is a host of constructingmodernknowledge.com. He has taught making in the classroom, from kindergarten to graduate school, for more than 30 years.
This article was originally published on the ISTE website: July, 2014 issue of Learning and Leading with Technology and is reprinted with permission: Copyright © <2014> International Society for Technology in Education. Reprinted with permission. ISTE members have special reprint permissions. To support our work, consider joining ISTE as a member. Visit www.iste.org/join for more information.
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The maker movement: A learning revolution
Topics that were once too complex, such as 3D design, electronics, feedback, data analysis and computer-controlled graphics, are now accessible to students before college.