BREWED - the attitude issue Brewed_Studentissue_Digital2 | Page 22

5. What projects did you already work on? In Block A we worked on a world- building project, which involved 9 other artists. We built a world in 3D which you can use for games now. First, we established a theme, which was the early twenties after a lot of brainstorming and research. Then we had to think of a scenario, which is closely related to the things that hap- -pened back then. Afterwards we created the world in Unreal Engine 4, do the modelling and polish it afterwards. 6.What was your role in the project? My role in this project was environment art, which as I already said I really love to do. I found it a lot of fun to do all these buildings, textures and materials. I just get inspired by nature and transferred all these things into this 3D theme. I was modelling a lot of buildings and other objects, which can be found in New York back in the 1920s, based on my research. 7. How long did you work on this proj- ect? It took us the entire block A, which is 8 weeks. We had to come up with an idea, then research for it, make concepts, create everything, put it together in one game-engine and present it to the public as a rendered video. 8. What would you like to do in the fu- ture? Something that I would really like to focus on in the future is procedural modelling and texturing, which is something very technical at this point. It is quite future proof and I really like it so far. 22