BREWED - the adventure issue BrewedAdventureIssue 2(clone) | Page 26
Cortex
Cannon
To develop their first game, they get
three weeks, and the other two need
to be done in two weeks. Every new
project has a new requirement and at
the end of the short time period, their
concept games are presented.
BREWED joined their second game
marmalade presentations and sat
down with Roy Bomhof, the producer
and leading artist Bjorn Prins to talk
about their game ‘Cortex Cannon’.
‘Cortex Cannon is the second game
we created. It was required to be
1950’s sci-fi themed. Our team
of designers, programmers, and
artists (a total of 9 people) had
to brainstorm about the game,
do a lot of research and work on
the mechanic for the game. After
two weeks (which is actually eight
working days), our team had to
present our game concept.’
To start, the team comes together to
brainstorm about the concept.
In the last block, our IGAD students have been really busy working on
numerous game concepts for their so-called ‘game marmalade’. In a
team with designers, programmers and visual artists they work together
to create a total of three games.
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What do we want? What can we
make? What are our limitations? The
game Roy developed as a producer
is an Action Sidescrolling Platformer
game.
Their storyline:
You play as an American spy that had
to infiltrate a Soviet base on Mars.
Unfortunately, the Soviets caught you
and extracted your brain from your
body.
Unfortunately for them, their
experiments on your brain gave you
super physic powers.
Your objective stays the same with or
without a body: steal the super robot
from the Soviets and escape.
You play as a brain in a glass jar.
We use a unique mechanic that
serves as both a weapon and
movement for the player.
Propel yourself forward using the
recoil of your mental laser blast.
If you are interested in playing any of the IGAD marmalade games, you can play
them at the coffe corner between room 0.009 and room 0.010
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